Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke? An analysis of treatment intensity and content.
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Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study.Usability of Videogame-Based Dexterity Training in the Early Rehabilitation Phase of Stroke Patients: A Pilot Study.Patients' and Health Professionals' Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy.
P2860
Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke? An analysis of treatment intensity and content.
description
2016 nî lūn-bûn
@nan
2016 թուականի Նոյեմբերին հրատարակուած գիտական յօդուած
@hyw
2016 թվականի նոյեմբերին հրատարակված գիտական հոդված
@hy
2016年の論文
@ja
2016年論文
@yue
2016年論文
@zh-hant
2016年論文
@zh-hk
2016年論文
@zh-mo
2016年論文
@zh-tw
2016年论文
@wuu
name
Is upper limb virtual reality ...... eatment intensity and content.
@ast
Is upper limb virtual reality ...... eatment intensity and content.
@en
type
label
Is upper limb virtual reality ...... eatment intensity and content.
@ast
Is upper limb virtual reality ...... eatment intensity and content.
@en
prefLabel
Is upper limb virtual reality ...... eatment intensity and content.
@ast
Is upper limb virtual reality ...... eatment intensity and content.
@en
P2093
P2860
P50
P1433
P1476
Is upper limb virtual reality ...... reatment intensity and content
@en
P2093
Håkon Hofstad
Jan Sture Skouen
Jörg Aßmuss
Liselot Thijs
P2860
P2888
P356
10.1186/S12883-016-0740-Y
P577
2016-11-11T00:00:00Z
P6179
1043605146