Effective intervention or child's play? A review of video games for diabetes education.
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A meta-analysis of serious digital games for healthy lifestyle promotion.Games and Diabetes: A Review Investigating Theoretical Frameworks, Evaluation Methodologies, and Opportunities for Design Grounded in Learning TheoriesCompliance of middle school-aged babysitters in central Pennsylvania with national recommendations for emergency preparedness and safety practices."I just forget to take it": asthma self-management needs and preferences in adolescents.Qualitative evaluation of the relevance and acceptability of a web-based HIV prevention game for rural adolescents.Video games for diabetes self-management: examples and design strategiesA systematic review of self-management interventions for children and youth with physical disabilities."Best practice" skills lab training vs. a "see one, do one" approach in undergraduate medical education: an RCT on students' long-term ability to perform procedural clinical skillsSerious games for improving knowledge and self-management in young people with chronic conditions: a systematic review and meta-analysis.A physiology-based model describing heterogeneity in glucose metabolism: the core of the Eindhoven Diabetes Education Simulator (E-DES)Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre studyGames for Health for Children-Current Status and Needed Research.InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation.Effectiveness of Nutrition Education vs. Non-Nutrition Education Intervention in Improving Awareness Pertaining Iron Deficiency among Anemic AdolescentsInsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians.Serious gaming in women's health care.An educational video game for nutrition of young people: Theory and design.Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game.An augmented reality game to support therapeutic education for children with diabetesAcceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters"Impact of universal home visits on maternal and infant outcomes in Bauchi state, Nigeria: protocol of a cluster randomized controlled trial.Playing Online Interactive Games for Health Education: Evaluating Their Effectiveness
P2860
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P2860
Effective intervention or child's play? A review of video games for diabetes education.
description
2010 nî lūn-bûn
@nan
2010 թուականի Հոկտեմբերին հրատարակուած գիտական յօդուած
@hyw
2010 թվականի հոտեմբերին հրատարակված գիտական հոդված
@hy
2010年の論文
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2010年論文
@yue
2010年論文
@zh-hant
2010年論文
@zh-hk
2010年論文
@zh-mo
2010年論文
@zh-tw
2010年论文
@wuu
name
Effective intervention or child's play? A review of video games for diabetes education.
@ast
Effective intervention or child's play? A review of video games for diabetes education.
@en
type
label
Effective intervention or child's play? A review of video games for diabetes education.
@ast
Effective intervention or child's play? A review of video games for diabetes education.
@en
prefLabel
Effective intervention or child's play? A review of video games for diabetes education.
@ast
Effective intervention or child's play? A review of video games for diabetes education.
@en
P2093
P356
P1476
Effective intervention or child's play? A review of video games for diabetes education.
@en
P2093
Jonathan DeShazo
Lynne Harris
Wanda Pratt
P304
P356
10.1089/DIA.2010.0030
P577
2010-10-01T00:00:00Z