Immersive virtual environment technology as a basic research tool in psychology.
about
Immersive Virtual Environment Technology to Supplement Environmental Perception, Preference and Behavior Research: A Review with Applications.Quantitative analysis of accuracy of an inertial/acoustic 6DOF tracking system in motion.Age-related wayfinding differences in real large-scale environments: detrimental motor control effects during spatial learning are mediated by executive decline?Estimating distance in real and virtual environments: Does order make a difference?Immersive virtual environment technology: a promising tool for future social and behavioral genomics research and practice.The process of spatial knowledge acquisition in a square and a circular virtual environmentEffects of traumatic brain injury on a virtual reality social problem solving task and relations to cortical thickness in adolescence.Employing immersive virtual environments for innovative experiments in health care communication.Impact of genetic causal information on medical students' clinical encounters with an obese virtual patient: health promotion and social stigma.Application of virtual reality methods to obesity prevention and management researchMnemoCity Task: Assessment of Childrens Spatial Memory Using Stereoscopy and Virtual Environments.Understanding Immersivity: Image Generation and Transformation Processes in 3D Immersive Environments.Foggy perception slows us down.Eyes on the mind: investigating the influence of gaze dynamics on the perception of others in real-time social interaction.Effects of patient-provider race concordance and smoking status on lung cancer risk perception accuracy among African-Americans.Use of virtual environments to investigate development of spatial behavior and spatial knowledge of school-age children.The influence of memory on indoor environment exploration: A numerical study.Theory of mind: mechanisms, methods, and new directionsTesting communication strategies to convey genomic concepts using virtual reality technology.Testing the effects of educational strategies on comprehension of a genomic concept using virtual reality technologyControlled interaction: strategies for using virtual reality to study perception.Beyond utterances: distributed cognition as a framework for studying discourse in adults with acquired brain injury.Executive and memory correlates of age-related differences in wayfinding performances using a virtual reality application.WeaVR: a self-contained and wearable immersive virtual environment simulation system.Perception of the vertical with a head-mounted visual frame during head tilt.The future of digital games for HIV prevention and care.Contextual modulation of pain sensitivity utilising virtual environments.Inaccurate representation of the ground surface beyond a texture boundary.Response preparation in a lane change task.Interpersonal distance in immersive virtual environments.The Use of Virtual Reality in the Study of People's Responses to Violent Incidents.Navigation performance in virtual environments varies with fractal dimension of landscape.A Novel Integrating Virtual Reality Approach for the Assessment of the Attachment Behavioral System.Evaluation of a conceptual framework for predicting navigation performance in virtual reality.Cooperation versus competition in a mass emergency evacuation: a new laboratory simulation and a new theoretical model.Evidence against integration of spatial maps in humans.Effects of moderate to severe traumatic brain injury on anticipating consequences of actions in adolescents: a preliminary study.The utility of a virtual reality locomotion interface for studying gait behavior.In the here and now: enhanced motor corticospinal excitability in novices when watching live compared to video recorded dance.Using virtual reality to explore self-regulation in high-risk settings.
P2860
Q26785949-4151A0B4-508D-42C7-B829-B1498009EAD7Q30483498-478031EF-10BF-45CF-91DE-8426D89D6028Q31122953-25B4B8BF-BF45-49BD-B6F0-C6A5419B10DEQ33610346-14D5846F-7F83-42F1-B255-B4189F04639BQ33692883-F186DBB9-8851-44B6-AE78-165019CCB4D5Q33831358-4488E996-1414-47B6-918F-D23F3DCB01EFQ34575562-B842D1AF-91DC-4624-A349-ECDE6398A7D0Q34612431-C2D93620-6920-4AF3-B735-A46E42D38073Q34995573-1A887471-22E8-4D92-8A1C-89B4CFB7BD5FQ35075995-51B68994-A971-4421-9795-946639C5D032Q36118378-A5E87086-46D8-48D8-97A4-547D6E1FBEB2Q36153361-1CD2B2ED-3C0D-4B4D-BC31-7B81C49F3983Q36343748-0829EA43-6AF7-4609-8089-3FA632374116Q36440775-016EB214-3481-4D9C-B469-659EB99F5663Q36815278-C7395C89-B111-4652-B92B-F14DEDAB506CQ36847760-767ED665-4F1C-4849-9C5E-8946BB078EB1Q36964003-8DCCD6AA-59C9-4D32-8B12-E8B5F638DA76Q37080208-9819434F-3AD0-43A1-97FE-CFA81617F6D0Q37399603-60C485BE-CFDE-409C-8001-667467E50821Q37478558-06215650-56C2-4699-B9FD-E2A841634FC6Q37755900-20520ECF-BA0E-4F99-B6F6-AB2C5F12F9D8Q37987856-FB9C6AA4-2FBB-499A-830E-C35083F7A737Q38035416-CEACE9E1-FFFF-44D9-BDF3-3439929951AEQ38398405-4F5D98A2-E516-4CCA-BEBF-52633E807E3EQ38490700-A22F5B31-A6A9-4B95-9A0D-987332239C79Q38660264-9D510FF6-A58B-49C8-9B0A-6A7C64F1DB86Q38685430-FB15C363-4734-497E-9935-541D86E46F9BQ38982804-9D35C907-D197-425D-9463-96D876F90B49Q39465505-795149C5-A55B-4A67-BD21-59E29B0B322AQ39678704-1A78B549-6974-46DC-82D7-51A6DA0E465CQ39915137-3DBA3A40-0F62-455C-934B-723F0F38B136Q40385013-B84A6EBB-AC32-4107-BB68-114C44E0CBCCQ41016950-C2EE9D91-D0AE-4F8B-ABF6-29453E95BD73Q41702747-461F83D9-4865-4AC7-919C-164F1A9D4813Q41995302-84E0908E-6A59-464E-A3BD-32E39B57CC6CQ42688013-BADC2870-BEDD-4DFE-8F4E-F6992737451DQ43591307-97D7F2A9-E16B-4CE1-81EE-EE136AD9540AQ44871237-647CA28C-BD8B-4C73-9838-BA3FF036CAF2Q46897722-EB350FA6-6E64-4533-A9FD-CB7B23B0B89BQ47217546-A3D76329-5A42-467B-AD29-E99ADBBADF54
P2860
Immersive virtual environment technology as a basic research tool in psychology.
description
1999 nî lūn-bûn
@nan
1999 թուականի Նոյեմբերին հրատարակուած գիտական յօդուած
@hyw
1999 թվականի նոյեմբերին հրատարակված գիտական հոդված
@hy
1999年の論文
@ja
1999年論文
@yue
1999年論文
@zh-hant
1999年論文
@zh-hk
1999年論文
@zh-mo
1999年論文
@zh-tw
1999年论文
@wuu
name
Immersive virtual environment technology as a basic research tool in psychology.
@ast
Immersive virtual environment technology as a basic research tool in psychology.
@en
type
label
Immersive virtual environment technology as a basic research tool in psychology.
@ast
Immersive virtual environment technology as a basic research tool in psychology.
@en
prefLabel
Immersive virtual environment technology as a basic research tool in psychology.
@ast
Immersive virtual environment technology as a basic research tool in psychology.
@en
P2093
P356
P1476
Immersive virtual environment technology as a basic research tool in psychology.
@en
P2093
Blascovich JJ
P2888
P304
P356
10.3758/BF03200735
P577
1999-11-01T00:00:00Z
P6179
1004602415