Engagement, enjoyment, and energy expenditure during active video game play.
about
Smartphone apps to improve fitness and increase physical activity among young people: protocol of the Apps for IMproving FITness (AIMFIT) randomized controlled trialTesting the effects of narrative and play on physical activity among breast cancer survivors using mobile apps: study protocol for a randomized controlled trial.Testing the feasibility and acceptability of using the Nintendo Wii in the home to increase activity levels, vitality and well-being in people with multiple sclerosis (Mii-vitaliSe): protocol for a pilot randomised controlled study.Effects of Exergaming on Physical Activity in Overweight Individuals.NutriBee Intervention Improves Diet and Psychosocial Outcomes by Engaging Early Adolescents from Diverse and Disadvantaged Communities.Social cognitions measured in 4 to 6 year olds are predictive of objectively measured physical activity.Efficient and Effective Change Principles in Active Videogames.Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study.Mobile Exergaming in Adolescents' Everyday Life-Contextual Design of Where, When, with Whom, and How: The SmartLife Case.Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study
P2860
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P2860
Engagement, enjoyment, and energy expenditure during active video game play.
description
2013 nî lūn-bûn
@nan
2013 թուականի Մարտին հրատարակուած գիտական յօդուած
@hyw
2013 թվականի մարտին հրատարակված գիտական հոդված
@hy
2013年の論文
@ja
2013年論文
@yue
2013年論文
@zh-hant
2013年論文
@zh-hk
2013年論文
@zh-mo
2013年論文
@zh-tw
2013年论文
@wuu
name
Engagement, enjoyment, and energy expenditure during active video game play.
@ast
Engagement, enjoyment, and energy expenditure during active video game play.
@en
type
label
Engagement, enjoyment, and energy expenditure during active video game play.
@ast
Engagement, enjoyment, and energy expenditure during active video game play.
@en
prefLabel
Engagement, enjoyment, and energy expenditure during active video game play.
@ast
Engagement, enjoyment, and energy expenditure during active video game play.
@en
P2093
P2860
P50
P356
P1433
P1476
Engagement, enjoyment, and energy expenditure during active video game play
@en
P2093
Deborah F Tate
J Michael Bowling
Sriram Kalyanaraman
P2860
P304
P356
10.1037/A0031947
P577
2013-03-25T00:00:00Z