A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems.
about
Mischievous responding in Internet Gaming Disorder researchVideo-games do not negatively impact adolescent academic performance in science, mathematics or reading.Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis.The Candy Crush Sweet Tooth: How 'Near-misses' in Candy Crush Increase Frustration, and the Urge to Continue GameplayNews Feature: Is video game addiction really an addiction?Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.Longitudinal patterns of problematic computer game use among adolescents and adults--a 2-year panel study.Assessment of in vivo microstructure alterations in gray matter using DKI in Internet gaming addictionImpaired decisional impulsivity in pathological videogamersPerceived problems with computer gaming and internet use among adolescents: measurement tool for non-clinical survey studies.My Facebook family: should adolescent psychiatric evaluation include information about online social networks?Core and peripheral criteria of video game addiction in the game addiction scale for adolescents.Betting Decision Under Break-Streak Pattern: Evidence from Casino Gaming.The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence.Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: an International Perspective.Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 CriteriaPrevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of GamersImpact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence.Are Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.Internet gaming disorder treatment: a review of definitions of diagnosis and treatment outcome.Latent traits of impulsivity and compulsivity: toward dimensional psychiatry.Online and offline video game use in adolescents: measurement invariance and problem severity.Lost in the chaos: Flawed literature should not generate new disorders.The Gambling Preferences and Behaviors of a Community Sample of Australian Regular Video Game Players.Internet gaming disorder: Trends in prevalence 1998-2016.Refining Measures for Assessing Problematic/Addictive Digital Gaming Use in Clinical and Research Settings.A 2-year longitudinal study of prospective predictors of pathological Internet use in adolescents.Not good enough? Further comments to the wording, meaning, and the conceptualization of Internet Gaming Disorder.A prospective study of the motivational and health dynamics of Internet Gaming Disorder.Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users.Television, video game and social media use among children with ASD and typically developing siblings.Family factors in adolescent problematic Internet gaming: A systematic review.Gaming Device Usage Patterns Predict Internet Gaming Disorder: Comparison across Different Gaming Device Usage Patterns.When addiction symptoms and life problems diverge: a latent class analysis of problematic gaming in a representative multinational sample of European adolescents.Cognitive distortions and gambling near-misses in Internet Gaming Disorder: A preliminary study.Mobile gaming and problematic smartphone use: A comparative study between Belgium and Finland.Connected to TV series: Quantifying series watching engagement.Developmental Links Between Gaming and Depressive Symptoms.Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis.
P2860
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P2860
A meta-analysis of pathological gaming prevalence and comorbidity with mental health, academic and social problems.
description
2011 nî lūn-bûn
@nan
2011 թուականի Սեպտեմբերին հրատարակուած գիտական յօդուած
@hyw
2011 թվականի սեպտեմբերին հրատարակված գիտական հոդված
@hy
2011年の論文
@ja
2011年論文
@yue
2011年論文
@zh-hant
2011年論文
@zh-hk
2011年論文
@zh-mo
2011年論文
@zh-tw
2011年论文
@wuu
name
A meta-analysis of pathologica ...... academic and social problems.
@ast
A meta-analysis of pathologica ...... academic and social problems.
@en
A meta-analysis of pathologica ...... academic and social problems.
@nl
type
label
A meta-analysis of pathologica ...... academic and social problems.
@ast
A meta-analysis of pathologica ...... academic and social problems.
@en
A meta-analysis of pathologica ...... academic and social problems.
@nl
prefLabel
A meta-analysis of pathologica ...... academic and social problems.
@ast
A meta-analysis of pathologica ...... academic and social problems.
@en
A meta-analysis of pathologica ...... academic and social problems.
@nl
P1476
A meta-analysis of pathologica ...... , academic and social problems
@en
P2093
Christopher J Ferguson
Jane Barnett
P304
P356
10.1016/J.JPSYCHIRES.2011.09.005
P577
2011-09-16T00:00:00Z