Can video games be used to predict or improve laparoscopic skills?
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Using Technology to Meet the Challenges of Medical EducationVideo game players show more precise multisensory temporal processing abilities.Role of video games in improving health-related outcomes: a systematic review.What are the demographic predictors in laparoscopic simulator performance?Game-based training improves the surgeon's situational awareness in the operation room: a randomized controlled trialAssessment of minimally invasive surgical skills of pre-medical students: What can we learn from future learners?Does video gaming affect orthopaedic skills acquisition? A prospective cohort-studyPlay to become a surgeon: impact of Nintendo Wii training on laparoscopic skills.Will the Playstation generation become better endoscopic surgeons?A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents.A Virtual Emergency Telemedicine Serious Game in Medical Training: A Quantitative, Professional Feedback-Informed Evaluation StudyTraining effect of a virtual reality haptics-enabled dynamic hip screw simulator.Serious gaming in women's health care.Internet and gaming addiction: a systematic literature review of neuroimaging studiesTraining or non-surgical factors-what determines a good surgical performance? A randomised controlled trial.Prior video game utilization is associated with improved performance on a robotic skills simulator.A new adaptive videogame for training attention and executive functions: design principles and initial validation.Improved nondominant hand performance on a laparoscopic virtual reality simulator after playing the Nintendo Wii.Sex is not everything: the role of gender in early performance of a fundamental laparoscopic skill.Virtual reality laparoscopy: which potential trainee starts with a higher proficiency level?Enhancing fundamental robot-assisted surgical proficiency by using a portable virtual simulator.Evaluation of two- and three-dimensional visualization for endoscopic endonasal surgery using a novel stereoendoscopic system in a novice: a comparison on a dry laboratory model.Postural activity and motion sickness during video game play in children and adults.Lack of transfer of skills after virtual reality simulator training with haptic feedback.Enhancing visuospatial performance through video game training to increase learning in visuospatial science domains.A randomized trial of training the non-dominant upper extremity to enhance laparoscopic performance.
P2860
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P2860
Can video games be used to predict or improve laparoscopic skills?
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2005 nî lūn-bûn
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2005 թուականի Ապրիլին հրատարակուած գիտական յօդուած
@hyw
2005 թվականի ապրիլին հրատարակված գիտական հոդված
@hy
2005年の論文
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2005年論文
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2005年論文
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2005年論文
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2005年論文
@zh-mo
2005年論文
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2005年论文
@wuu
name
Can video games be used to predict or improve laparoscopic skills?
@ast
Can video games be used to predict or improve laparoscopic skills?
@en
Can video games be used to predict or improve laparoscopic skills?
@nl
type
label
Can video games be used to predict or improve laparoscopic skills?
@ast
Can video games be used to predict or improve laparoscopic skills?
@en
Can video games be used to predict or improve laparoscopic skills?
@nl
prefLabel
Can video games be used to predict or improve laparoscopic skills?
@ast
Can video games be used to predict or improve laparoscopic skills?
@en
Can video games be used to predict or improve laparoscopic skills?
@nl
P2093
P356
P1476
Can video games be used to predict or improve laparoscopic skills?
@en
P2093
Bradley H Rosenberg
Douglas Landsittel
Timothy D Averch
P304
P356
10.1089/END.2005.19.372
P577
2005-04-01T00:00:00Z