about
Virtual reality for stroke rehabilitationVirtual reality for stroke rehabilitationThe impact of perception and presence on emotional reactions: a review of research in virtual realityModeling behavior dynamics using computational psychometrics within virtual worldsStudying social interactions through immersive virtual environment technology: virtues, pitfalls, and future challengesVirtual-reality distraction and cold-pressor pain tolerance: does avatar point of view matter?Sustained efficacy of virtual reality distractionPerceiving interpersonally-mediated risk in virtual environmentsEffects of videogame distraction and a virtual reality type head-mounted display helmet on cold pressor pain in young elementary school-aged children.Virtual Viewing Time: The Relationship between Presence and Sexual Interest in Androphilic and Gynephilic Men.Ecological validity of virtual environments to assess human navigation ability.Olfactory Stimuli Increase Presence in Virtual Environments.Effects of personal relevance and simulated darkness on the affective appraisal of a virtual environmentPresence relates to distinct outcomes in two virtual environments employing different learning modalities.The Use of Virtual Reality in the Production of Cue-Specific Craving for Cigarettes: A Meta-Analysis.Recent Progress in Virtual Reality Exposure Therapy for Phobias: A Systematic Review.Effectiveness of Immersive Videos in Inducing Awe: An Experimental Study.Seeing size and feeling weight: the size-weight illusion in natural and virtual reality.Virtual reality for stroke rehabilitation.Virtual reality in cognitive and motor rehabilitation: facts, fiction and fallacies.Effectiveness of a virtual reality intervention to minimize pediatric stress and pain intensity during venipuncture.A virtual rehabilitation program after amputation: a phenomenological exploration.Behavioral Monitoring of Sexual Offenders Against Children in Virtual Risk Situations: A Feasibility Study.The Philosophy of Presence: From Epistemic Failure to Successful ObservationReal and Illusory Interactions Enhance Presence in Virtual EnvironmentsDesigning a Virtual-Reality-Based, Gamelike Math Learning EnvironmentEvaluating presence in cultural heritage projectsFlow and Immersion in Video Games: The Aftermath of a Conceptual ChallengeUsing virtual reality in criminological research
P2860
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P2860
description
2001 nî lūn-bûn
@nan
2001 թուականի Ապրիլին հրատարակուած գիտական յօդուած
@hyw
2001 թվականի ապրիլին հրատարակված գիտական հոդված
@hy
2001年の論文
@ja
2001年論文
@yue
2001年論文
@zh-hant
2001年論文
@zh-hk
2001年論文
@zh-mo
2001年論文
@zh-tw
2001年论文
@wuu
name
Research on presence in virtual reality: a survey.
@ast
Research on presence in virtual reality: a survey.
@en
Research on presence in virtual reality: a survey.
@nl
type
label
Research on presence in virtual reality: a survey.
@ast
Research on presence in virtual reality: a survey.
@en
Research on presence in virtual reality: a survey.
@nl
prefLabel
Research on presence in virtual reality: a survey.
@ast
Research on presence in virtual reality: a survey.
@en
Research on presence in virtual reality: a survey.
@nl
P2093
P1476
Research on presence in virtual reality: a survey.
@en
P2093
Schuemie MJ
van der Mast CA
van der Straaten P
P304
P356
10.1089/109493101300117884
P577
2001-04-01T00:00:00Z