Enhancing cognition with video games: a multiple game training study.
about
Insights into Sexism: Male Status and Performance Moderates Female-Directed Hostile and Amicable BehaviourPlasticity of attentional functions in older adults after non-action video game training: a randomized controlled trial.Cognitive enhancement through action video game training: great expectations require greater evidenceHigh User Control in Game Design Elements Increases Compliance and In-game Performance in a Memory Training Game.Do "Brain-Training" Programs Work?Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks.Technology consumption and cognitive control: Contrasting action video game experience with media multitasking.Time to see the bigger picture: Individual differences in the attentional blink.What Older People Like to Play: Genre Preferences and Acceptance of Casual Games.Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial.Real-time strategy game training: emergence of a cognitive flexibility trait.Relieving the attentional blink in the amblyopic brain with video games.Working Memory, Reasoning, and Task Switching Training: Transfer Effects, Limitations, and Great Expectations?Neuronal Correlates of Cognitive Control during Gaming Revealed by Near-Infrared SpectroscopyAction Video Game Training for Healthy Adults: A Meta-Analytic StudyA case control study of association between cognition and functional capacity in schizophrenia.Cognitive training with casual video games: points to consider.Improved control of exogenous attention in action video game players.Are videogame training gains specific or general?The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.No Effect of Commercial Cognitive Training on Brain Activity, Choice Behavior, or Cognitive Performance.The effects of gender, flow and video game experience on combat identification training.Understanding access and use of technology among youth with first-episode psychosis to inform the development of technology-enabled therapeutic interventions.The effects of video game experience and active stereoscopy on performance in combat identification tasks.Video gaming in school children: How much is enough?Mo' money, mo' problems: Monetary motivation can exacerbate the attentional blink.Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia.A metacognitive strategy for reducing disruptive behavior in children with fetal alcohol spectrum disorders: GoFAR pilot.Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.Enhanced visual short-term memory in action video game players.The precision of experienced action video-game players: line bisection reveals reduced leftward response bias.Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial.Motor-cognitive effects of a computerized game-based training method in people with dementia: a randomized controlled trial.Video Games and Other Online Activities May Improve Health in Ageing.Neural Correlates of Enhanced Visual Attentional Control in Action Video Game Players: An Event-Related Potential Study.Using knowledge from human research to improve understanding of contest theory and contest dynamics.Light Video Game Play is Associated with Enhanced Visual Processing of Rapid Serial Visual Presentation Targets.The Effects of Aerobic Exercise and Gaming on Cognitive Performance.Attentional advantages in video-game experts are not related to perceptual tendencies.Response to the article titled "The role of smartphone game applications in improving laparoscopic skills"
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P2860
Enhancing cognition with video games: a multiple game training study.
description
2013 nî lūn-bûn
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2013 թուականի Մարտին հրատարակուած գիտական յօդուած
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2013 թվականի մարտին հրատարակված գիտական հոդված
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2013年の論文
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2013年論文
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2013年論文
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2013年論文
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2013年論文
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2013年論文
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2013年论文
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name
Enhancing cognition with video games: a multiple game training study.
@ast
Enhancing cognition with video games: a multiple game training study.
@en
Enhancing cognition with video games: a multiple game training study.
@nl
type
label
Enhancing cognition with video games: a multiple game training study.
@ast
Enhancing cognition with video games: a multiple game training study.
@en
Enhancing cognition with video games: a multiple game training study.
@nl
prefLabel
Enhancing cognition with video games: a multiple game training study.
@ast
Enhancing cognition with video games: a multiple game training study.
@en
Enhancing cognition with video games: a multiple game training study.
@nl
P2860
P1433
P1476
Enhancing cognition with video games: a multiple game training study.
@en
P2093
Michael D Patterson
P2860
P304
P356
10.1371/JOURNAL.PONE.0058546
P407
P50
P577
2013-03-13T00:00:00Z