Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists.
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How to systematically assess serious games applied to health care.Clinical feasibility of interactive motion-controlled games for stroke rehabilitationThe contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysisMii-vitaliSe: a pilot randomised controlled trial of a home gaming system (Nintendo Wii) to increase activity levels, vitality and well-being in people with multiple sclerosis.A clinical survey about commercial games in lower limb prosthetic rehabilitation.Patient Engagement Is Related to Impairment Reduction During Digital Game-Based Therapy in Stroke.A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases.
P2860
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P2860
Perceptions of using videogames in rehabilitation: a dual perspective of people with multiple sclerosis and physiotherapists.
description
2014 nî lūn-bûn
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2014 թուականի Մայիսին հրատարակուած գիտական յօդուած
@hyw
2014 թվականի մայիսին հրատարակված գիտական հոդված
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2014年の論文
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2014年論文
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2014年論文
@zh-hant
2014年論文
@zh-hk
2014年論文
@zh-mo
2014年論文
@zh-tw
2014年论文
@wuu
name
Perceptions of using videogame ...... clerosis and physiotherapists.
@ast
Perceptions of using videogame ...... clerosis and physiotherapists.
@en
type
label
Perceptions of using videogame ...... clerosis and physiotherapists.
@ast
Perceptions of using videogame ...... clerosis and physiotherapists.
@en
prefLabel
Perceptions of using videogame ...... clerosis and physiotherapists.
@ast
Perceptions of using videogame ...... clerosis and physiotherapists.
@en
P2093
P2860
P1476
Perceptions of using videogame ...... clerosis and physiotherapists.
@en
P2093
Anette Forsberg
Katrin Boström
Ylva Nilsagård
P2860
P304
P356
10.3109/09638288.2014.918196
P577
2014-05-16T00:00:00Z