Gamification and Multimedia for Medical Education: A Landscape Review.
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Evaluating Motivation for the Use of an Electronic Health Record Simulation Game.Cognitive Style and Mobile E-Learning in Emergent Otorhinolaryngology-Head and Neck Surgery Disorders for Millennial Undergraduate Medical Students: Randomized Controlled Trial.Tracking Active Learning in the Medical School Curriculum: A Learning-Centered Approach.Gaming science innovations to integrate health systems science into medical education and practice.Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial.Evaluating a Serious Gaming Electronic Medication Administration Record System Among Nursing Students: Protocol for a Pragmatic Randomized Controlled Trial (Preprint)The Effect of Gamification through a Virtual Reality on Preoperative Anxiety in Pediatric Patients Undergoing General Anesthesia: A Prospective, Randomized, and Controlled Trial
P2860
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P2860
Gamification and Multimedia for Medical Education: A Landscape Review.
description
2016 nî lūn-bûn
@nan
2016年の論文
@ja
2016年論文
@yue
2016年論文
@zh-hant
2016年論文
@zh-hk
2016年論文
@zh-mo
2016年論文
@zh-tw
2016年论文
@wuu
2016年论文
@zh
2016年论文
@zh-cn
name
Gamification and Multimedia for Medical Education: A Landscape Review.
@ast
Gamification and Multimedia for Medical Education: A Landscape Review.
@en
type
label
Gamification and Multimedia for Medical Education: A Landscape Review.
@ast
Gamification and Multimedia for Medical Education: A Landscape Review.
@en
prefLabel
Gamification and Multimedia for Medical Education: A Landscape Review.
@ast
Gamification and Multimedia for Medical Education: A Landscape Review.
@en
P2093
P356
P1476
Gamification and Multimedia for Medical Education: A Landscape Review.
@en
P2093
David Dalton
Joy H Lewis
Lise McCoy
P356
10.7556/JAOA.2016.003
P407
P577
2016-01-01T00:00:00Z