Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.
about
Testing the effects of narrative and play on physical activity among breast cancer survivors using mobile apps: study protocol for a randomized controlled trial.Nonphysical effects of exergames on child and adolescent well-being: a comprehensive systematic review.Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.Might Video Games Help Remedy Childhood Obesity?A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases.
P2860
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.
description
2014 nî lūn-bûn
@nan
2014年の論文
@ja
2014年論文
@yue
2014年論文
@zh-hant
2014年論文
@zh-hk
2014年論文
@zh-mo
2014年論文
@zh-tw
2014年论文
@wuu
2014年论文
@zh
2014年论文
@zh-cn
name
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.
@ast
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.
@en
type
label
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.
@ast
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.
@en
prefLabel
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.
@ast
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards.
@en
P2860
P356
P1476
Cultivating Engagement and Enjoyment in Exergames Using Feedback, Challenge, and Rewards
@en
P2093
Elizabeth J Lyons
P2860
P356
10.1089/G4H.2014.0072
P577
2014-10-20T00:00:00Z