A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods.
about
A meta-analysis of serious digital games for healthy lifestyle promotion.The effectiveness of asking behaviors among 9-11 year-old children in increasing home availability and children's intake of fruit and vegetables: results from the Squire's Quest II self-regulation game intervention.The baseline characteristics of parents and African American girls in an online obesity prevention program: A feasibility study.Butterfly Girls; promoting healthy diet and physical activity to young African American girls online: rationale and design.What serious video games can offer child obesity prevention.A web- and mobile phone-based intervention to prevent obesity in 4-year-olds (MINISTOP): a population-based randomized controlled trialCreating action plans in a serious video game increases and maintains child fruit-vegetable intake: a randomized controlled trial.The EPIC Kids Study: a randomized family-focused YMCA-based intervention to prevent type 2 diabetes in at-risk youth.Meal-Specific Dietary Changes From Squires Quest! II: A Serious Video Game InterventionUse of Relational Agents to Improve Family Communication in Type 1 Diabetes: Methods.Developing Games for Health Behavior Change: Getting Started.Texting to Increase Physical Activity Among Teenagers (TXT Me!): Rationale, Design, and Methods Proposal.Incorporating Behavioral Techniques into a Serious Videogame for Children.Improvement in Fruit and Vegetable Consumption Associated with More Favorable Energy Density and Nutrient and Food Group Intake, but not KilocaloriesPossible Biases of Researchers' Attitudes Toward Video Games: Publication Trends Analysis of the Medical Literature (1980-2013).Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making: Land of Secret Gardens.The FIT Game III: Reducing the Operating Expenses of a Game-Based Approach to Increasing Healthy Eating in Elementary Schools.A Comprehensive Review of Serious Games in Health Professions
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P2860
A Serious Video Game to Increase Fruit and Vegetable Consumption Among Elementary Aged Youth (Squire's Quest! II): Rationale, Design, and Methods.
description
2012 nî lūn-bûn
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2012年の論文
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2012年論文
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2012年論文
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2012年論文
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2012年論文
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2012年論文
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name
A Serious Video Game to Increa ...... ationale, Design, and Methods.
@ast
A Serious Video Game to Increa ...... ationale, Design, and Methods.
@en
type
label
A Serious Video Game to Increa ...... ationale, Design, and Methods.
@ast
A Serious Video Game to Increa ...... ationale, Design, and Methods.
@en
prefLabel
A Serious Video Game to Increa ...... ationale, Design, and Methods.
@ast
A Serious Video Game to Increa ...... ationale, Design, and Methods.
@en
P2093
P2860
P356
P1476
A Serious Video Game to Increa ...... ationale, Design, and Methods.
@en
P2093
Debbe Thompson
Janice Baranowski
Karen Cullen
Melanie Lazarus
Riddhi Bhatt
Tom Baranowski
P2860
P356
10.2196/RESPROT.2348
P577
2012-11-21T00:00:00Z