Effects of training using video games on the muscle strength, muscle tone, and activities of daily living of chronic stroke patients.
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Facioscapulohumeral distrophy and physiotherapy: a literary reviewNo Overt Effects of a 6-Week Exergame Training on Sensorimotor and Cognitive Function in Older Adults. A Preliminary Investigation.Short time sports exercise boosts motor imagery patterns: implications of mental practice in rehabilitation programs.Effects of a virtual reality-based exercise program on functional recovery in stroke patients: part 1.The effects of stepper exercise with visual feedback on strength, walking, and stair climbing in individuals following stroke.Effect of virtual reality games on stroke patients' balance, gait, depression, and interpersonal relationshipsCardiovascular effects of Zumba(®) performed in a virtual environment using XBOX KinectA Review on Technical and Clinical Impact of Microsoft Kinect on Physical Therapy and RehabilitationImprovement in the physiological function and standing stability based on kinect multimedia for older peopleMultimedia virtualized environment for shoulder pain rehabilitationCharacterizing cognitive control abilities in children with 16p11.2 deletion using adaptive 'video game' technology: a pilot studyScience-based neurorehabilitation: recommendations for neurorehabilitation from basic science.The development and evaluation of a program for leg-strengthening exercises and balance assessment using Kinect.Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacyPlay-based interventions improve physical function for people with adult-acquired brain injury: a systematic review and meta-analysis of randomised controlled trials.Virtual reality gaming in the rehabilitation of the upper extremities post-stroke.Use of Game Console for Rehabilitation of Parkinson's Disease.Exploring physical therapists' perceptions of mobile application usage utilizing the FITT framework.The effects of Nintendo Wii(TM)-based balance and upper extremity training on activities of daily living and quality of life in patients with sub-acute stroke: a randomized controlled study.What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes.Virtual Reality for Sensorimotor Rehabilitation Post Stroke: Design Principles and Evidence
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Effects of training using video games on the muscle strength, muscle tone, and activities of daily living of chronic stroke patients.
description
article científic
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article scientifique
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articolo scientifico
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artigo científico
@pt
bilimsel makale
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scientific article published on May 2013
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vedecký článok
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vetenskaplig artikel
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videnskabelig artikel
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vědecký článek
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name
Effects of training using vide ...... ng of chronic stroke patients.
@en
Effects of training using vide ...... ng of chronic stroke patients.
@nl
type
label
Effects of training using vide ...... ng of chronic stroke patients.
@en
Effects of training using vide ...... ng of chronic stroke patients.
@nl
prefLabel
Effects of training using vide ...... ng of chronic stroke patients.
@en
Effects of training using vide ...... ng of chronic stroke patients.
@nl
P2860
P356
P1476
Effects of training using vide ...... ng of chronic stroke patients.
@en
P2093
Gyuchang Lee
P2860
P304
P356
10.1589/JPTS.25.595
P577
2013-05-01T00:00:00Z