Brain plasticity through the life span: learning to learn and action video games.
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Cognitive control, cognitive reserve, and memory in the aging bilingual brainSeven Pervasive Statistical Flaws in Cognitive Training InterventionsLearning, attentional control, and action video gamesMusic Makes the World Go Round: The Impact of Musical Training on Non-musical Cognitive Functions-A Review.Cognitive enhancement through action video game training: great expectations require greater evidenceThe interaction between training and plasticity in the poststroke brainA dichoptic custom-made action video game as a treatment for adult amblyopia.A large scale test of the gaming-enhancement hypothesisEffects of Video Game Training on Behavioral and Electrophysiological Measures of Attention and Memory: Protocol for a Randomized Controlled Trial.Auditory Training: Evidence for Neural Plasticity in Older Adults.Electrophysiologic Assessment of Auditory Training Benefits in Older AdultsPartial maintenance of auditory-based cognitive training benefits in older adults.Flexibility and Stability in Sensory Processing Revealed Using Visual-to-Auditory Sensory SubstitutionImmersive audiomotor game play enhances neural and perceptual salience of weak signals in noise.The drive-wise project: driving simulator training increases real driving performance in healthy older drivers.Reversal of age-related neural timing delays with training.On methodological standards in training and transfer experiments.Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks.Learning to learn about uncertain feedbackResting-state fMRI: a window into human brain plasticity.Neural Basis of Video Gaming: A Systematic Review.Barriers, Benefits, and Beliefs of Brain Training Smartphone Apps: An Internet Survey of Younger US Consumers.Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approachesAn exploration of computer game-based instruction in the "world history" class in secondary education: a comparative study in China.White matter integrity as a marker for cognitive plasticity in agingAmblyopia treatment of adults with dichoptic training using the virtual reality oculus rift head mounted display: preliminary results.Action Video Game Experience Related to Altered Large-Scale White Matter Networks.A new treatment for cognitive disorders related to in utero exposure to alcohol.Brain training with non-action video games enhances aspects of cognition in older adults: a randomized controlled trial.Dissociable effects of game elements on motivation and cognition in a task-switching training in middle childhoodReal-time strategy game training: emergence of a cognitive flexibility trait.A randomized controlled trial of brain training with non-action video games in older adults: results of the 3-month follow-upEnhancing Cognitive Abilities with Comprehensive Training: A Large, Online, Randomized, Active-Controlled Trial.Working Memory, Reasoning, and Task Switching Training: Transfer Effects, Limitations, and Great Expectations?Robotic therapy for chronic stroke: general recovery of impairment or improved task-specific skill?Transfer in Rule-Based Category Learning Depends on the Training TaskAction Video Game Playing Is Reflected In Enhanced Visuomotor Performance and Increased Corticospinal ExcitabilityAttention, learning, and the value of informationDigital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility StudyGames for Health for Children-Current Status and Needed Research.
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P2860
Brain plasticity through the life span: learning to learn and action video games.
description
article científic
@ca
article scientifique
@fr
articol științific
@ro
articolo scientifico
@it
artigo científico
@gl
artigo científico
@pt
artigo científico
@pt-br
artikel ilmiah
@id
artikull shkencor
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artículo científico
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name
Brain plasticity through the life span: learning to learn and action video games.
@en
type
label
Brain plasticity through the life span: learning to learn and action video games.
@en
prefLabel
Brain plasticity through the life span: learning to learn and action video games.
@en
P1476
Brain plasticity through the life span: learning to learn and action video games.
@en
P2093
C Shawn Green
Paul Schrater
P304
P356
10.1146/ANNUREV-NEURO-060909-152832
P577
2012-01-01T00:00:00Z