about
A meta-analysis of serious digital games for healthy lifestyle promotion.Mental Health on the Go: Effects of a Gamified Attention Bias Modification Mobile Application in Trait Anxious AdultsAssessing the Impact of an Interactive Mobile Game on Tobacco-Related Attitudes and Beliefs: The Truth Campaign's "Flavor Monsters".InsuOnline, a Serious Game to Teach Insulin Therapy to Primary Care Physicians: Design of the Game and a Randomized Controlled Trial for Educational Validation.Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy.InsuOnline, an Electronic Game for Medical Education on Insulin Therapy: A Randomized Controlled Trial With Primary Care Physicians.The impact of recreational video game play on children's and adolescents' cognition.Getting Research on Games for Health Funded.Design and Evaluation of a Pervasive Coaching and Gamification Platform for Young Diabetes Patients.Subconscious Learning via Games and Social Media.Examining a Novel Gamified Approach to Attentional Retraining: Effects of Single and Multiple Session TrainingA Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled Trial
P2860
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P2860
description
2012 nî lūn-bûn
@nan
2012年の論文
@ja
2012年論文
@yue
2012年論文
@zh-hant
2012年論文
@zh-hk
2012年論文
@zh-mo
2012年論文
@zh-tw
2012年论文
@wuu
2012年论文
@zh
2012年论文
@zh-cn
name
Evaluating Efficacy and Validating Games for Health.
@en
type
label
Evaluating Efficacy and Validating Games for Health.
@en
prefLabel
Evaluating Efficacy and Validating Games for Health.
@en
P356
P1476
Evaluating Efficacy and Validating Games for Health
@en
P2093
Pamela M Kato
P356
10.1089/G4H.2012.1017
P577
2012-02-03T00:00:00Z