Behavioral science in video games for children's diet and physical activity change: key research needs
about
A systematic review of interactive multimedia interventions to promote children's communication with health professionals: implications for communicating with overweight childrenA meta-analysis of serious digital games for healthy lifestyle promotion.Smartphone apps to improve fitness and increase physical activity among young people: protocol of the Apps for IMproving FITness (AIMFIT) randomized controlled trialFun and Games and BoredomUsing a gamified monitoring app to change adolescents' snack intake: the development of the REWARD app and evaluation design.Innovative video tailoring for dietary change: final results of the Good for you! cluster randomized trial.Assessing the Impact of an Interactive Mobile Game on Tobacco-Related Attitudes and Beliefs: The Truth Campaign's "Flavor Monsters".Games for Health for Children-Current Status and Needed Research.Development and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges.Is Enhanced Physical Activity Possible Using Active Videogames?Evidence-based guidelines for wise use of electronic games by children.An educational video game for nutrition of young people: Theory and design.Getting Research on Games for Health Funded.I PLAY AT WORK-ten principles for transforming work processes through gamification.Virtual reality technologies for research and education in obesity and diabetes: research needs and opportunities.A Systematic Review of Health Videogames on Childhood Obesity Prevention and Intervention.Acceptability of an Online Health Videogame to Improve Diet and Physical Activity in Elementary School Students: "Fitter Critters"Story Immersion of Videogames for Youth Health Promotion: A Review of Literature.Developing a Serious Videogame for Preteens to Motivate HPV Vaccination Decision Making: Land of Secret Gardens.Computer games supporting cognitive behaviour therapy in children.A serious game for children with Attention Deficit Hyperactivity Disorder: Who benefits the most?A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases.Playing Online Interactive Games for Health Education: Evaluating Their EffectivenessQuality Evaluation of Mobile Game: Miftah Alfasaha
P2860
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P2860
Behavioral science in video games for children's diet and physical activity change: key research needs
description
2011 nî lūn-bûn
@nan
2011年の論文
@ja
2011年学术文章
@wuu
2011年学术文章
@zh-cn
2011年学术文章
@zh-hans
2011年学术文章
@zh-my
2011年学术文章
@zh-sg
2011年學術文章
@yue
2011年學術文章
@zh
2011年學術文章
@zh-hant
name
Behavioral science in video ga ...... ity change: key research needs
@en
Behavioral science in video ga ...... ty change: key research needs.
@nl
type
label
Behavioral science in video ga ...... ity change: key research needs
@en
Behavioral science in video ga ...... ty change: key research needs.
@nl
prefLabel
Behavioral science in video ga ...... ity change: key research needs
@en
Behavioral science in video ga ...... ty change: key research needs.
@nl
P2093
P2860
P1476
Behavioral science in video ga ...... ity change: key research needs
@en
P2093
Debbe Thompson
Janice Baranowski
Richard Buday
Tom Baranowski
P2860
P304
P356
10.1177/193229681100500204
P577
2011-03-01T00:00:00Z