Use of the evoked potential P3 component for control in a virtual apartment.
about
Workload assessment of computer gaming using a single-stimulus event-related potential paradigm.Change in brain activity through virtual reality-based brain-machine communication in a chronic tetraplegic subject with muscular dystrophy.Combining Brain-Computer Interfaces and Assistive Technologies: State-of-the-Art and Challenges.Towards intelligent environments: an augmented reality-brain-machine interface operated with a see-through head-mount display.A P300-based brain-computer interface with stimuli on moving objects: four-session single-trial and triple-trial tests with a game-like task design.Virtual reality hardware and graphic display options for brain-machine interfaces.A procedure for measuring latencies in brain-computer interfaces.Steering a tractor by means of an EMG-based human-machine interface.Functional Brain Connectivity as a New Feature for P300 SpellerBrain-computer interface systems: progress and prospects.Toward functioning and usable brain-computer interfaces (BCIs): a literature review.The Role of the Interplay between Stimulus Type and Timing in Explaining BCI-Illiteracy for Visual P300-Based Brain-Computer Interfaces.Usability and Workload of Access Technology for People With Severe Motor Impairment: A Comparison of Brain-Computer Interfacing and Eye Tracking.Implementation of an Embedded Web Server Application for Wireless Control of Brain Computer Interface Based Home Environments.Testing a novel method for improving wayfinding by means of a P3b Virtual Reality Visual Paradigm in normal aging.Self-paced (asynchronous) BCI control of a wheelchair in virtual environments: a case study with a tetraplegicEvaluation of feature extraction methods for EEG-based brain-computer interfaces in terms of robustness to slight changes in electrode locations.Enrichment of Human-Computer Interaction in Brain-Computer Interfaces via Virtual Environments.Light on! Real world evaluation of a P300-based brain-computer interface (BCI) for environment control in a smart home.A two-class brain computer interface to freely navigate through virtual worlds.Enhancing Performance and Bit Rates in a Brain-Computer Interface System With Phase-to-Amplitude Cross-Frequency Coupling: Evidences From Traditional c-VEP, Fast c-VEP, and SSVEP Designs.Multi-Tasking and Choice of Training Data Influencing Parietal ERP Expression and Single-Trial Detection-Relevance for Neuroscience and Clinical Applications.Effects of P300-Based BCI Use on Reported Presence in a Virtual EnvironmentNavigating Virtual Reality by Thought: What Is It Like?Tactile, Visual, and Bimodal P300s: Could Bimodal P300s Boost BCI Performance?BCI Could Make Old Two-Player Games Even More Fun: A Proof of Concept with “Connect Four”
P2860
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P2860
Use of the evoked potential P3 component for control in a virtual apartment.
description
2003 nî lūn-bûn
@nan
2003年の論文
@ja
2003年論文
@yue
2003年論文
@zh-hant
2003年論文
@zh-hk
2003年論文
@zh-mo
2003年論文
@zh-tw
2003年论文
@wuu
2003年论文
@zh
2003年论文
@zh-cn
name
Use of the evoked potential P3 component for control in a virtual apartment.
@en
type
label
Use of the evoked potential P3 component for control in a virtual apartment.
@en
prefLabel
Use of the evoked potential P3 component for control in a virtual apartment.
@en
P1476
Use of the evoked potential P3 component for control in a virtual apartment.
@en
P2093
Jessica D Bayliss
P304
P356
10.1109/TNSRE.2003.814438
P577
2003-06-01T00:00:00Z