Management of chronic pediatric diseases with interactive health games: theory and research findings.
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Home-based educational interventions for children with asthmaInteractive Health Communication Applications for people with chronic diseaseInteractive Health Communication Applications for people with chronic diseaseInteractivity and reward-related neural activation during a serious videogameElectronic media-based health interventions promoting behavior change in youth: a systematic review.Education on tick bite and Lyme borreliosis prevention, aimed at schoolchildren in the Netherlands: comparing the effects of an online educational video game versus a leaflet or no intervention.Developing an interactive story for children with asthma.Immersive virtual environment technology: a promising tool for future social and behavioral genomics research and practice.Conceptual model for the design of a serious video game promoting self-management among youth with type 1 diabetes.Development of an Internet coping skills training program for teenagers with type 1 diabetes.Attitudes and preferences on the use of mobile health technology and health games for self-management: interviews with older adults on anticoagulation therapyA COMPARATIVE EVALUATION OF TWO INTERVENTIONS FOR EDUCATOR TRAINING IN HIV/AIDS IN SOUTH AFRICA.Performance of the DIDGET blood glucose monitoring system in children, teens, and young adults.Psychosocial support for patients in pediatric oncology: the influences of parents, schools, peers, and technology.Assessing the acceptability and usability of an interactive serious game in aiding treatment decisions for patients with localized prostate cancer.Clinical and Neurobiological Perspectives of Empowering Pediatric Cancer Patients Using Videogames.The effects of combining Web-based eHealth with telephone nurse case management for pediatric asthma control: a randomized controlled trial.A systematic review of serious games in asthma education.Designing serious video games for health behavior change: current status and future directions.Using an alternate reality game to increase physical activity and decrease obesity risk of college studentsHow to Design Tobacco Prevention and Control Games for Youth and Adolescents: A Qualitative Analysis of Expert Interviews.Adolescent Asthma Self-Management: A Concept Analysis and Operational Definition.Internet telehealth for pediatric asthma case management: integrating computerized and case manager features for tailoring a Web-based asthma education programWellness partners: design and evaluation of a web-based physical activity diary with social gaming features for adults.It's Your Game…Keep It Real: can innovative public health prevention research thrive within a comparative effectiveness research framework?Evaluation of a Web-based social network electronic game in enhancing mental health literacy for young peopleDevelopment and Alpha Testing of QuitIT: An Interactive Video Game to Enhance Skills for Coping With Smoking Urges.A Scoping Review of Health Game Research: Past, Present, and Future.Technology-based approaches to patient education for young people living with diabetes: a systematic literature review.Developing young person's Face IT: Online psychosocial support for adolescents struggling with conditions or injuries affecting their appearance.Game playbooks: tools to guide multidisciplinary teams in developing videogame-based behavior change interventions.Adherence to a Videogame-Based Physical Activity Program for Older Adults with Schizophrenia.Acceptability of Group Visits for Attention-Deficit Hyperactivity Disorder in Pediatric Clinics.Use of Gaming in Self-Management of Diabetes in Teens.Virtual environments in cancer care: Pilot-testing a three-dimensional web-based platform as a tool for support in young cancer patients.Development of iBsafe: A Collaborative, Theory-based Approach to Creating a Mobile Game Application for Child Safety.A computer-based selective visual attention test for first-grade school children: design, development and psychometric propertiesImpact of symptom management training among asthmatic children and adolescents on self-efficacy and disease course.Evaluating Otto the Auto: Does Engagement in an Interactive Website Improve Young Children's Transportation Safety?Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial.
P2860
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P2860
Management of chronic pediatric diseases with interactive health games: theory and research findings.
description
2001 nî lūn-bûn
@nan
2001年の論文
@ja
2001年学术文章
@wuu
2001年学术文章
@zh-cn
2001年学术文章
@zh-hans
2001年学术文章
@zh-my
2001年学术文章
@zh-sg
2001年學術文章
@yue
2001年學術文章
@zh
2001年學術文章
@zh-hant
name
Management of chronic pediatri ...... theory and research findings.
@en
Management of chronic pediatri ...... theory and research findings.
@nl
type
label
Management of chronic pediatri ...... theory and research findings.
@en
Management of chronic pediatri ...... theory and research findings.
@nl
prefLabel
Management of chronic pediatri ...... theory and research findings.
@en
Management of chronic pediatri ...... theory and research findings.
@nl
P1476
Management of chronic pediatri ...... theory and research findings.
@en
P2093
Lieberman DA
P356
10.1097/00004479-200101000-00004
P577
2001-01-01T00:00:00Z