Use of virtual reality technique for the training of motor control in the elderly. Some theoretical considerations.
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Effects of Physical Exercise Combined with Nutritional Supplements on Aging Brain Related Structures and Functions: A Systematic Review.Sensory-motor training targeting motor dysfunction and muscle weakness in long-term care elderly combined with motivational strategies: a single blind randomized controlled study.Adaptations of Prefrontal Brain Activity, Executive Functions, and Gait in Healthy Elderly Following Exergame and Balance Training: A Randomized-Controlled Study.Strength-balance supplemented with computerized cognitive training to improve dual task gait and divided attention in older adults: a multicenter randomized-controlled trial.Cognitive and cognitive-motor interventions affecting physical functioning: a systematic review.Virtual reality using games for improving physical functioning in older adults: a systematic review.Are exergames promoting mobility an attractive alternative to conventional self-regulated exercises for elderly people in a rehabilitation setting? Study protocol of a randomized controlled trial.Attentional Demand of a Virtual Reality-Based Reaching Task in Nondisabled Older Adults.ICT-based system to predict and prevent falls (iStoppFalls): study protocol for an international multicenter randomized controlled trial.The effect of a virtual reality exercise program on physical fitness, body composition, and fatigue in hemodialysis patients.A cognitive-motor intervention using a dance video game to enhance foot placement accuracy and gait under dual task conditions in older adults: a randomized controlled trialV-TIME: a treadmill training program augmented by virtual reality to decrease fall risk in older adults: study design of a randomized controlled trial.A randomized controlled pilot study of home-based step training in older people using videogame technology.Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study.Dynamic stability requirements during gait and standing exergames on the wii fit® system in the elderly.The effect of a cognitive-motor intervention on voluntary step execution under single and dual task conditions in older adults: a randomized controlled pilot study.Exergames versus self-regulated exercises with instruction leaflets to improve adherence during geriatric rehabilitation: a randomized controlled trialExergaming in Older Adults: Movement Characteristics While Playing Stepping Games.Down with Retirement: Implications of Embodied Cognition for Healthy AgingComputational Intelligence and Game Design for Effective At-Home Stroke Rehabilitation.Usability and Effects of an Exergame-Based Balance Training Program.Emerging therapies for gait disability and balance impairment: promises and pitfalls.Virtual reality and motor imagery: promising tools for assessment and therapy in Parkinson's disease.Effect of Positive Psychological Intervention on Well-Being, 2-Week Illness Prevalence, and Salivary Immunoglobulin A.Efficacy of ankle control balance training on postural balance and gait ability in community-dwelling older adults: a single-blinded, randomized clinical trial.Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke.Usability Test of Exercise Games Designed for Rehabilitation of Elderly Patients After Hip Replacement Surgery: Pilot Study.Investigating the Usability and Acute Effects of a Bedside Video Console to Prefrontal Cortical Activity Alterations: A Preclinical Study in Healthy Elderly.Functional performance comparison between real and virtual tasks in older adults: A cross-sectional study.Virtual reality rehabilitation as a treatment approach for older women with mixed urinary incontinence: a feasibility study.Do virtual reality games improve mobility skills and balance measurements in community-dwelling older adults? Systematic review and meta-analysis.FRED: Exergame to Prevent Dependence and Functional Deterioration Associated with Ageing. A Pilot Three-Week Randomized Controlled Clinical Trial.Immersive virtual reality improves movement patterns in patients after ACL reconstruction: implications for enhanced criteria-based return-to-sport rehabilitation.Effects of virtual reality exercise for Korean adults with schizophrenia in a closed ward.Thinking While Moving or Moving While Thinking - Concepts of Motor-Cognitive Training for Cognitive Performance Enhancement
P2860
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P2860
Use of virtual reality technique for the training of motor control in the elderly. Some theoretical considerations.
description
2010 nî lūn-bûn
@nan
2010年の論文
@ja
2010年学术文章
@wuu
2010年学术文章
@zh-cn
2010年学术文章
@zh-hans
2010年学术文章
@zh-my
2010年学术文章
@zh-sg
2010年學術文章
@yue
2010年學術文章
@zh
2010年學術文章
@zh-hant
name
Use of virtual reality techniq ...... me theoretical considerations.
@en
Use of virtual reality techniq ...... me theoretical considerations.
@nl
type
label
Use of virtual reality techniq ...... me theoretical considerations.
@en
Use of virtual reality techniq ...... me theoretical considerations.
@nl
prefLabel
Use of virtual reality techniq ...... me theoretical considerations.
@en
Use of virtual reality techniq ...... me theoretical considerations.
@nl
P2860
P50
P1476
Use of virtual reality techniq ...... me theoretical considerations.
@en
P2860
P2888
P304
P356
10.1007/S00391-010-0124-7
P577
2010-08-01T00:00:00Z