Problematic video game use: estimated prevalence and associations with mental and physical health.
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Video Game Use in the Treatment of Amblyopia: Weighing the Risks of AddictionMassively multiplayer online role-playing games: comparing characteristics of addict vsnon-addict online recruited gamers in a French adult populationCross-sectional and longitudinal epidemiological studies of Internet gaming disorder: A systematic review of the literature.Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis.Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents.RETRACTED: Correlates, comorbidities, and suicidal tendencies of problematic game use in a national wide sample of Korean adults.Pathological game use in adults with and without Autism Spectrum Disorder.Is video gaming, or video game addiction, associated with depression, academic achievement, heavy episodic drinking, or conduct problems?Video game addiction in gambling disorder: clinical, psychopathological, and personality correlates.The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.Problematic computer game use among adolescents, younger and older adults.Longitudinal patterns of problematic computer game use among adolescents and adults--a 2-year panel study.Computer use and stress, sleep disturbances, and symptoms of depression among young adults--a prospective cohort study.The impact of prolonged violent video-gaming on adolescent sleep: an experimental study.The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online surveyCore and peripheral criteria of video game addiction in the game addiction scale for adolescents.The Cognitive Psychopathology of Internet Gaming Disorder in Adolescence.The problematic use of Information and Communication Technologies (ICT) in adolescents by the cross sectional JOITIC study.Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 CriteriaProblematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adultsThe Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.Effects of adolescent online gaming time and motives on depressive, musculoskeletal, and psychosomatic symptomsTrends in Scientific Literature on Addiction to the Internet, Video Games, and Cell Phones from 2006 to 2010.German Anxiety Barometer-Clinical and Everyday-Life Anxieties in the General Population.Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of GamersThe development of the Problematic Series WatchingScale (PSWS).Relationships between Behavioural Addictions and Psychiatric Disorders: What Is Known and What Is Yet to Be Learned?Internet gaming disorder treatment: a review of definitions of diagnosis and treatment outcome.Internet Gaming Disorder in the DSM-5.Violent video game players and non-players differ on facial emotion recognition.A 2-year longitudinal study of prospective predictors of pathological Internet use in adolescents.Internet gaming disorder: Inadequate diagnostic criteria wrapped in a constraining conceptual model.Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample.Is the association between screen-based behaviour and health complaints among adolescents moderated by physical activity?A prospective study of the motivational and health dynamics of Internet Gaming Disorder.Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users.Commentary on Festl et al. (2013): Gaming addiction--how far have we come, and how much further do we need to go?[Video game and internet addiction. The current state of research].Measures of behavioral function predict duration of video game play: Utilization of the Video Game Functional Assessment - Revised.Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?
P2860
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P2860
Problematic video game use: estimated prevalence and associations with mental and physical health.
description
2011 nî lūn-bûn
@nan
2011年の論文
@ja
2011年学术文章
@wuu
2011年学术文章
@zh
2011年学术文章
@zh-cn
2011年学术文章
@zh-hans
2011年学术文章
@zh-my
2011年学术文章
@zh-sg
2011年學術文章
@yue
2011年學術文章
@zh-hant
name
Problematic video game use: es ...... th mental and physical health.
@en
Problematic video game use: es ...... th mental and physical health.
@nl
type
label
Problematic video game use: es ...... th mental and physical health.
@en
Problematic video game use: es ...... th mental and physical health.
@nl
prefLabel
Problematic video game use: es ...... th mental and physical health.
@en
Problematic video game use: es ...... th mental and physical health.
@nl
P2093
P356
P1476
Problematic video game use: es ...... th mental and physical health.
@en
P2093
Helga Myrseth
Helge Molde
Jørn Hetland
Knut Joachim Mår Skouverøe
Rune Aune Mentzoni
P304
P356
10.1089/CYBER.2010.0260
P577
2011-02-22T00:00:00Z