How avatar customizability affects children's arousal and subjective presence during junk food-sponsored online video games.
about
Marketing sugary cereals to children in the digital age: a content analysis of 17 child-targeted websites.Digital Gaming and Pediatric Obesity: At the Intersection of Science and Social Policy.The persuasive effects of character presence and product type on responses to advergames.Development of A Teen-Focused Exergame.Adolescent Internet Abuse: A Study on the Role of Attachment to Parents and Peers in a Large Community Sample.Children's Advertising Literacy for Advergames: Perception of the Game as AdvertisingMeasuring Game EngagementGame Factors and Game-Based Learning Design ModelGo with the flow: How children's persuasion knowledge is associated with their state of flow and emotions during advergame play
P2860
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P2860
How avatar customizability affects children's arousal and subjective presence during junk food-sponsored online video games.
description
2009 nî lūn-bûn
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2009年の論文
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name
How avatar customizability aff ...... -sponsored online video games.
@en
How avatar customizability aff ...... -sponsored online video games.
@nl
type
label
How avatar customizability aff ...... -sponsored online video games.
@en
How avatar customizability aff ...... -sponsored online video games.
@nl
prefLabel
How avatar customizability aff ...... -sponsored online video games.
@en
How avatar customizability aff ...... -sponsored online video games.
@nl
P2093
P356
P1476
How avatar customizability aff ...... -sponsored online video games.
@en
P2093
Kevin Wise
Paul Bolls
Rachel Bailey
P304
P356
10.1089/CPB.2008.0292
P577
2009-06-01T00:00:00Z