Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer.
about
Interventions for promoting participation in shared decision-making for children with cancerA review of mobile applications to help adolescent and young adult cancer patientsCombining non-pharmacological treatments with pharmacotherapies for neurological disorders: a unique interface of the brain, drug-device, and intellectual property.Development and usability evaluation of the mHealth Tool for Lung Cancer (mHealth TLC): A virtual world health game for lung cancer patientsSocial well-being among adolescents and young adults with cancer: A systematic reviewInteractivity and reward-related neural activation during a serious videogameRole of video games in improving health-related outcomes: a systematic review.The design and development of a computer game on insulin injectionDevelopment, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation StudyA Randomized Controlled Trial to Test the Effectiveness of an Immersive 3D Video Game for Anxiety Prevention among Adolescents.A systematic review of computerised serious educational games about alcohol and other drugs for adolescents.Assessing the acceptability and usability of an interactive serious game in aiding treatment decisions for patients with localized prostate cancer.Effect of Playing Interactive Computer Game on Distress of Insulin Injection Among Type 1 Diabetic Children.Educational games for brain health: revealing their unexplored potential through a neurocognitive approach.Clinical and Neurobiological Perspectives of Empowering Pediatric Cancer Patients Using Videogames."Polio Eradication" Game May Increase Public Interest in Global Health.Interventions for promoting participation in shared decision-making for children with cancer.Video games as a complementary therapy tool in mental disorders: PlayMancer, a European multicentre studyWellness partners: design and evaluation of a web-based physical activity diary with social gaming features for adults.A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial.Examining key design decisions involved in developing a serious game for child sexual abuse prevention.Knowledge tests in patient education: a systematic review.Acceptability and feasibility of family use of The Cellie Cancer Coping Kit.Game for health: How eHealth approaches might address the psychological needs of children and young people with long-term physical conditions."From Snail Mode to Rocket Ship Mode": Adolescents and Young Adults' Experiences of Returning to Work and School After Hematopoietic Cell Transplantation.Anticipatory Guidance and Psychoeducation as a Standard of Care in Pediatric Oncology.Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis.Patient-empowerment interactive technologies.Digital games as an effective approach for cancer management: Opportunities and challenges.Interactive Digital e-Health Game for Heart Failure Self-Management: A Feasibility Study.What Adult Cancer Care Can Learn From PediatricsCancer in adolescents and young adults: Who remains at risk of poor social functioning over time?A Prototype Exercise-Empowerment Mobile Video Game for Children With Cancer, and Its Usability Assessment: Developing Digital Empowerment Interventions for Pediatric Diseases.
P2860
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P2860
Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer.
description
2007 nî lūn-bûn
@nan
2007年の論文
@ja
2007年学术文章
@wuu
2007年学术文章
@zh
2007年学术文章
@zh-cn
2007年学术文章
@zh-hans
2007年学术文章
@zh-my
2007年学术文章
@zh-sg
2007年學術文章
@yue
2007年學術文章
@zh-hant
name
Improvement in cancer-related ...... and young adults with cancer.
@en
Improvement in cancer-related ...... and young adults with cancer.
@nl
type
label
Improvement in cancer-related ...... and young adults with cancer.
@en
Improvement in cancer-related ...... and young adults with cancer.
@nl
prefLabel
Improvement in cancer-related ...... and young adults with cancer.
@en
Improvement in cancer-related ...... and young adults with cancer.
@nl
P2093
P1476
Improvement in cancer-related ...... s and young adults with cancer
@en
P2093
Ivan L Beale
Nicole Guthrie
Steve W Cole
Veronica M Marin-Bowling
P304
P356
10.1016/J.JADOHEALTH.2007.04.006
P577
2007-07-12T00:00:00Z