Exploiter, leader, hero, and martyr: the four archetypes of the 2 times 2 game.
about
Cognitive Model of Trust Dynamics Predicts Human Behavior within and between Two Games of Strategic Interaction with Computerized Confederate Agents.Evolutionary origins of leadership and followership.A game theoretic framework for incentive-based models of intrinsic motivation in artificial systems
P2860
Exploiter, leader, hero, and martyr: the four archetypes of the 2 times 2 game.
description
1967 nî lūn-bûn
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1967年の論文
@ja
1967年学术文章
@wuu
1967年学术文章
@zh
1967年学术文章
@zh-cn
1967年学术文章
@zh-hans
1967年学术文章
@zh-my
1967年学术文章
@zh-sg
1967年學術文章
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1967年學術文章
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name
Exploiter, leader, hero, and martyr: the four archetypes of the 2 times 2 game.
@en
Exploiter, leader, hero, and martyr: the four archetypes of the 2 times 2 game.
@nl
type
label
Exploiter, leader, hero, and martyr: the four archetypes of the 2 times 2 game.
@en
Exploiter, leader, hero, and martyr: the four archetypes of the 2 times 2 game.
@nl
prefLabel
Exploiter, leader, hero, and martyr: the four archetypes of the 2 times 2 game.
@en
Exploiter, leader, hero, and martyr: the four archetypes of the 2 times 2 game.
@nl
P356
P1476
Exploiter, leader, hero, and martyr: the four archetypes of the 2 times 2 game.
@en
P2093
A Rapoport
P356
10.1002/BS.3830120202
P577
1967-03-01T00:00:00Z