P185
Virtualized Traffic: reconstructing traffic flows from discrete spatiotemporal data.Technology and data-intensive science in the beginning of the 21st century.Improved Dynamic Cardiac Phantom Based on 4D NURBS and Tagged MRI.Directing crowd simulations using navigation fields.Model Synthesis: A General Procedural Modeling Algorithm.Real-time path planning in dynamic virtual environments using multiagent navigation graphs.3D Reconstruction in the Presence of Glass and Mirrors by Acoustic and Visual Fusion.Memory-Scalable GPU Spatial Hierarchy Construction.Efficient Boundary Extraction of BSP Solids Based on Clipping Operations.Guided Multiview Ray Tracing for Fast Auralization.Direct-to-indirect acoustic radiance transfer.Incremental penetration depth estimation between convex polytopes using dual-space expansion.Quick-VDR: out-of-core view-dependent rendering of gigantic models.ICCD: interactive continuous collision detection between deformable models using connectivity-based culling.Interactive navigation of heterogeneous agents using adaptive roadmaps.AD-Frustum: adaptive frustum tracing for interactive sound propagation.Real-time interaction with complex models.Interactive sound rendering in complex and dynamic scenes using frustum tracing.Fast and reliable collision culling using graphics hardware.Simulating heterogeneous crowd behaviors using personality trait theoryInteractive simulation of dynamic crowd behaviors using general adaptation syndrome theoryA statistical similarity measure for aggregate crowd dynamicsAlgorithmic issues in modeling motionContinuous penetration depthEditorialFasTCGPU-based offset surface computation using point samplesInteractive gpu-based acoustic walkthrough in dynamic scenesValidation of adaptive rectangular decomposition for three-dimensional wave-based acoustic simulation in architectural modelsVelocity-based modeling of physical interactions in multi-agent simulationsWave-based sound propagation in large open scenes using an equivalent source formulationAn efficient GPU-based time domain solver for the acoustic wave equationBi-level Locality Sensitive Hashing for k-Nearest Neighbor ComputationCollision-free and smooth trajectory computation in cluttered environmentsCrowd simulation using Discrete Choice ModelEfficient finite-edge diffraction using conservative from-region visibilityFCL: A general purpose library for collision and proximity queriesGPU accelerated convex hull computationGPU-based parallel collision detection for fast motion planningInteractive sound propagation using compact acoustic transfer operators
P50
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P50
description
Professor of computer science, Univ Nth Carolina
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informaticus
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name
Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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type
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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prefLabel
Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
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Dinesh Manocha
@it
Dinesh Manocha
@nl
Dinesh Manocha
@sl
P1006
P1015
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P1006
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P1153
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P1556
manocha.dinesh
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0000 0001 1746 8425
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m/DineshManocha