about
A parallel and sensitive software tool for methylation analysis on multicore platforms.A new parallel pipeline for DNA methylation analysis of long reads datasets.An efficient projector calibration method for projecting virtual reality on cylindrical surfacesGeometry-based methods for general non-planar perspective projections on curved displaysCombining displacement mapping methods on the GPU for real-time terrain visualizationImproving hybrid distributed architectures for interactive terrain visualizationParallelization of a method for dense 3D object reconstruction in structured light scanningAccelerating collision detection for large-scale crowd simulation on multi-core and many-core architecturesComparative performance evaluation of CAR systems based on mobile phones and feature trackingServer implementations for improving the performance of CAR systems based on mobile phonesTerrain data compression using wavelet-tiled pyramids for online 3D terrain visualizationTowards a Simulator of Integrated Long-Term Care Systems for Elderly PeopleA Read-Copy Update based parallel server for distributed crowd simulationsA scalable multiagent system architecture for interactive applicationsAn Easy-to-Use AR Authoring Tool for Industrial ApplicationsDesign of an ICT Tool for Decision Making in Social and Health PoliciesHow mobile phones perform in collaborative augmented reality (CAR) applicationsHybrid P2P schemes for remote terrain interactive visualization systemsA distributed visualization system for crowd simulations1Workload balancing in distributed crowd simulations: the partitioning methodDistance Constrained Mapping to Support NoC Platforms Based on Source RoutingSociable Behaviors in Virtual WorldsTuning Java to Run Interactive Multiagent Simulations over JasonImproving the Scalability of Communication-Aware Task Mapping TechniquesA Communication-Aware Topological Mapping Technique for NoCsAnalyzing the Network Traffic Requirements of Multiplayer Online GamesCART: Communication-Aware Routing Technique for Application-Specific NoCsWorkload Characterization in Multiplayer Online GamesIntegrating Social Skills in Task-Oriented 3D IVAOn the development of a communication-aware task mapping technique
P50
Q35662098-A1F833D8-FFE2-4F51-94D2-3B5683D1A71EQ36301150-03ED28F1-12C7-4BAF-AA75-561F125CF024Q57695043-41C4D4B2-53A2-499D-8E22-1DF70C792B08Q57695044-82C266DA-4E3A-4ADD-8B7E-B857EC3BEC4DQ57695045-30FA3EB1-1A02-4FEB-843F-D78E9084C932Q57695047-633BCF79-54C9-4FF9-9790-16523D005009Q57695048-19AC07CD-220D-47D1-93D6-75C4F3E4C349Q57695049-16FA7F1A-ED63-4439-99A2-08B3318E8B16Q57695051-055AFF06-B43C-42C5-B19D-DF3427416752Q57695053-91910F98-0A5C-40D9-9632-62EE0BBAABA1Q57695055-E9DF7844-379A-444C-8028-FEBCD50EF73CQ57695058-F15E3042-4651-4CCF-BA7C-4ABFD315F29BQ57695061-38457AA9-E16E-431D-AC11-1DF13AFBF49FQ57695063-0052A058-4028-4D7C-8434-403ED104663BQ57695068-32851960-DE60-4416-91BF-D9682E18B27EQ57695070-9EC1FAB9-DA75-4F87-8E6C-D73F32D89EF0Q57695071-8B436FCC-0E88-4C82-AE5E-B36FDC90BBA2Q57695074-C45AA2D1-3C37-47D2-85FD-52382D97AC35Q57695085-C7D7611F-211C-499E-B79A-34BCC95596BFQ57695089-CDA8081C-0A49-493D-B5EC-B73AAD688058Q57695095-A5532F33-DF01-4F9E-AC75-3FC47F958A87Q57695103-379F01D3-5EF3-4AA9-9340-AC344F85410CQ57695105-4CE9403C-BD82-48B9-B6FD-F50F435DDC17Q57695113-230AB8B8-2746-4213-937F-A8F5FBAD7EC6Q57695117-BD0D91C7-5AF0-4BA9-AE9C-18A483465EFBQ57695124-B9CFE0B0-86F1-4CCB-8AA9-62A22032E913Q57695127-8C522FDD-CF2B-40F4-B106-C2CEB566BA53Q57695153-4E04135D-E303-46E6-9360-5D7D1AF0E713Q57695160-E1442AD8-796A-4544-859D-9B99DA85461FQ57695166-D7E7A4EC-768C-48D9-B70E-1EEC40A37B6D
P50
description
researcher
@en
wetenschapper
@nl
հետազոտող
@hy
name
Juan M. Orduña
@ast
Juan M. Orduña
@en
Juan M. Orduña
@es
Juan M. Orduña
@nl
type
label
Juan M. Orduña
@ast
Juan M. Orduña
@en
Juan M. Orduña
@es
Juan M. Orduña
@nl
prefLabel
Juan M. Orduña
@ast
Juan M. Orduña
@en
Juan M. Orduña
@es
Juan M. Orduña
@nl
P106
P1153
7007109753
P2038
Juan_Orduna
P21
P2456
P2798
P31
P496
0000-0002-2932-0214