Immersion in Computer Games: The Role of Spatial Presence and Flow
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ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment.Virtual Reality-Based Attention Bias Modification Training for Social Anxiety: A Feasibility and Proof of Concept StudyEnhancing the Learning Success of Engineering Students by Virtual ExperimentsWhy do people play human computation games? Effects of perceived enjoyment and perceived output qualityAvoidance of sponsored posts on consumer-generated content: a study of personal blogsKioskAR: An Augmented Reality Game as a New Business Model to Present Artworks
P2860
Immersion in Computer Games: The Role of Spatial Presence and Flow
description
wetenschappelijk artikel
@nl
наукова стаття, опублікована у 2011
@uk
name
Immersion in Computer Games: The Role of Spatial Presence and Flow
@en
Immersion in Computer Games: The Role of Spatial Presence and Flow
@nl
type
label
Immersion in Computer Games: The Role of Spatial Presence and Flow
@en
Immersion in Computer Games: The Role of Spatial Presence and Flow
@nl
prefLabel
Immersion in Computer Games: The Role of Spatial Presence and Flow
@en
Immersion in Computer Games: The Role of Spatial Presence and Flow
@nl
P2860
P356
P1476
Immersion in Computer Games: The Role of Spatial Presence and Flow
@en
P2093
Bartholomäus Wissmath
David Weibel
P2860
P356
10.1155/2011/282345
P577
2011-01-01T00:00:00Z