about
Truchet curves and surfacesA Survey of Monte Carlo Tree Search MethodsGuest Editorial: Special Issue on Computational Aesthetics in GamesSearch-Based Procedural Content Generation: A Taxonomy and SurveyAlgorithms for interactive SproutsBoundary Matching for Interactive SproutsMonte Carlo Analysis of a Puzzle GameBitboard Methods for GamesGuest Editorial: General GamesToward the Adaptive Generation of Bespoke Game ContentWHAT CAN GAME AI TEACH US?A Problem Case for UCTDeductive search for logic puzzlesUCT for PCGBitwise-Parallel Reduction for Connection TestsComputational creativity in a closed game systemElegance in Game DesignEvolutionary Game DesignEvolving Simple Art-Based GamesGaudí's organic geometryARTISTIC BOX TREESEfficient Pythagorean trees: Greed is goodHarmonogramsImpossible fractalsTaiji variations: Yin and Yang in multiple dimensionsFractal board gamesSpiral packingWild knotsCantor knotsRep-tiles with woven hornsFont decoration by automatic mesh fittingAI for Ancient Games: Report on the Digital Ludeme Project
P50
Q55918952-ABFCEA7B-365B-468A-A90B-CC4ACE53937EQ57382679-FAEBC475-FD1E-4400-9B7B-A6A3CE494BD2Q59570597-76489C83-78F9-47AD-899D-60633EF0FABAQ59570627-95BBCC3D-AA40-4F86-9912-5CACC70FB08BQ62047003-F9E0B431-92A2-43B2-B2FD-2A5ACA6A11FEQ62047004-E4BF1071-9276-4935-A25B-6CB97328D79CQ62047006-BBEF9052-DE6C-4903-BDE6-C50F8E8968E2Q62047008-59AB4E80-5ED8-4329-809A-B6BB0DA33D8DQ62047010-4B0D9971-7103-4E75-B7CF-82C32D27F66BQ62047012-3DD5B03C-2E2A-46D7-A689-05776EBC95BFQ62047014-3F94062C-E58B-4B82-97C8-C191AB9856F1Q62047017-F6155898-D8DF-4B73-B4A4-3139DB7EC0E7Q62047019-4B00A5DA-E705-407F-9DB0-64125C439692Q62047021-6EF7EB33-E225-4770-ACA2-BA92B600299EQ62047023-00B39E70-45D5-4753-B23E-36EE337F7AD8Q62047025-D6818B17-CAA6-40A9-BBA9-16D5E94F0DAFQ62047028-EC4B501C-13AA-40CF-BA4A-9EA9FC280C78Q62047031-694BE725-6DF3-45F0-A5B9-BD848A598E92Q62047035-03DF0501-F9DE-4056-A7C1-ABA6B0951FE4Q62047037-AD330A8B-DF41-4EEF-8DA3-8624368A7994Q62047039-F888AFE4-578F-466B-8830-95FD226B7CC9Q62047041-2C5462C9-30BC-470F-892A-5CCB743DE7A1Q62047043-81179735-7584-4E22-8A1B-03AD5FFC0BBAQ62047044-876C0DFF-754A-47A7-98CF-FC73CBF5C741Q62047047-17DB6086-A984-4602-9803-6706432F9FABQ62047049-1DAA69F7-6559-4737-B351-2F15315D823CQ62047052-BFFFCD9A-14B0-4585-BB0C-D6C8D572026AQ62047054-7BB25F71-1732-4010-8440-0DFEA4AF4DBEQ62047056-DE782B94-1A6E-41A9-ADBE-F480FCAA543EQ62047058-0057EBFD-51AC-4D5D-B3EB-D7FB5984917AQ62047060-F7F2AE92-A4F0-4291-9DA3-624C873FBF96Q94551372-F5E95195-E249-4EBC-B289-C8C4B6230FCC
P50
description
onderzoeker uit Australië
@nl
researcher
@en
ricercatore
@it
հետազոտող
@hy
オーストラリアの研究員
@ja
name
Cameron Browne
@ast
Cameron Browne
@en
Cameron Browne
@es
Cameron Browne
@nl
type
label
Cameron Browne
@ast
Cameron Browne
@en
Cameron Browne
@es
Cameron Browne
@nl
prefLabel
Cameron Browne
@ast
Cameron Browne
@en
Cameron Browne
@es
Cameron Browne
@nl
P108
P69
P937
P106
P108
P1153
11140028400
P21
P214
1013149198207974940008
P27
P31
P496
0000-0003-2997-3255