Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science
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Key steps in developing a cognitive vaccine against traumatic flashbacks: visuospatial Tetris versus verbal Pub QuizIntrusive images in psychological disorders: characteristics, neural mechanisms, and treatment implicationsMental Imagery and Post-Traumatic Stress Disorder: A Neuroimaging and Experimental Psychopathology Approach to Intrusive Memories of TraumaEmotional Mental Imagery as Simulation of Reality: Fear and Beyond-A Tribute to Peter LangApplications of time-series analysis to mood fluctuations in bipolar disorder to promote treatment innovation: a case series.Balancing emotional processing with ongoing cognitive activity: the effects of task modality on intrusions and ruminationComputer Game Play Reduces Intrusive Memories of Experimental Trauma via Reconsolidation-Update Mechanisms.Pharmacological enhancement of fear reduction: preclinical models.Role of video games in improving health-related outcomes: a systematic review.The neural basis of flashback formation: the impact of viewing traumaMobile mental health: a challenging research agenda.Low emotional response to traumatic footage is associated with an absence of analogue flashbacks: an individual participant data meta-analysis of 16 trauma film paradigm experiments.First steps in using machine learning on fMRI data to predict intrusive memories of traumatic film footage.Reducing intrusive traumatic memories after emergency caesarean section: A proof-of-principle randomized controlled study.Prefrontal-posterior coupling while observing the suffering of other people, and the development of intrusive memoriesCultural differences in the relationship between intrusions and trauma narratives using the trauma film paradigm.Hypomanic Experience in Young Adults Confers Vulnerability to Intrusive Imagery After Experimental Trauma: Relevance for Bipolar Disorder.Pre-Stressor Interference Control and Intrusive Memories.Body image, visual working memory and visual mental imagery.Updating versus Exposure to Prevent Consolidation of Conditioned Fear.Psychological Effect of an Analogue Traumatic Event Reduced by Sleep DeprivationPsychophysiological Responsivity to Script-Driven Imagery: An Exploratory Study of the Effects of Eye Movements on Public Speaking Flashforwards.Ameliorating intrusive memories of distressing experiences using computerized reappraisal training.Reducing unwanted trauma memories by imaginal exposure or autobiographical memory elaboration: an analogue study of memory processesInvoluntary memories after a positive film are dampened by a visuospatial task: unhelpful in depression but helpful in mania?Assessing mental imagery in clinical psychology: a review of imagery measures and a guiding framework.Imagery in the aftermath of viewing a traumatic film: using cognitive tasks to modulate the development of involuntary memory.Improving the post-meal experience of hospitalised patients with eating disorders using visuospatial, verbal and somatic activities.Reducing analogue trauma symptoms by computerized reappraisal training - considering a cognitive prophylaxis?The relationship between self-disgust, guilt, and flow experience among Japanese undergraduates.Neural Correlates of Three Neurocognitive Intervention Strategies: A Preliminary Step Towards Personalized Treatment for Psychological Disorders.Playing the computer game Tetris prior to viewing traumatic film material and subsequent intrusive memories: Examining proactive interference.Characterizing cognitive control abilities in children with 16p11.2 deletion using adaptive 'video game' technology: a pilot studySerotonin transporter genotype (5-HTTLPR) and electrocortical responses indicating the sensitivity to negative emotional cues.Commentary: Playing the computer game tetris prior to viewing traumatic film material and subsequent intrusive memories: examining proactive interference.The role of memory in posttraumatic stress disorder: implications for clinical practice.Game-XP: Action Games as Experimental Paradigms for Cognitive Science.Serious Games and Gamification for Mental Health: Current Status and Promising Directions.Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis.Unintended side effects of a spotless mind: theory and practice.
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P2860
Can playing the computer game "Tetris" reduce the build-up of flashbacks for trauma? A proposal from cognitive science
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2009 nî lūn-bûn
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2009 թուականին հրատարակուած գիտական յօդուած
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2009 թվականին հրատարակված գիտական հոդված
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2009年の論文
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2009年論文
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2009年論文
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2009年論文
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2009年論文
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2009年论文
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Can playing the computer game ...... roposal from cognitive science
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Can playing the computer game ...... roposal from cognitive science
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Can playing the computer game ...... roposal from cognitive science
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Can playing the computer game ...... roposal from cognitive science
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Can playing the computer game ...... roposal from cognitive science
@ast
Can playing the computer game ...... roposal from cognitive science
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Can playing the computer game ...... roposal from cognitive science
@en-gb
Can playing the computer game ...... roposal from cognitive science
@nl
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Can Playing the Computer Game ...... roposal from Cognitive Science
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Can playing the computer game ...... roposal from cognitive science
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Can playing the computer game ...... roposal from cognitive science
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Can playing the computer game ...... roposal from cognitive science
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Can playing the computer game ...... roposal from cognitive science
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Can playing the computer game ...... roposal from cognitive science
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Catherine Deeprose
Ella L James
Thomas Coode-Bate
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10.1371/JOURNAL.PONE.0004153
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2009-01-01T00:00:00Z