Virtual Reality Therapy for Adults Post-Stroke: A Systematic Review and Meta-Analysis Exploring Virtual Environments and Commercial Games in Therapy
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Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? - A Narrative Review of the LiteratureSonification of Arm Movements in Stroke Rehabilitation - A Novel Approach in Neurologic Music Therapy.Sonification as a possible stroke rehabilitation strategy.Recommendations for the Optimal Design of Exergame Interventions for Persons with Disabilities: Challenges, Best Practices, and Future ResearchMitii™ ABI: study protocol of a randomised controlled trial of a web-based multi-modal training program for children and adolescents with an Acquired Brain Injury (ABI).Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke? An analysis of treatment intensity and content.Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke.PROJECT HEAVEN: Preoperative Training in Virtual RealityEfficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review.Robot-supported upper limb training in a virtual learning environment : a pilot randomized controlled trial in persons with MSEvaluating the Benefits of Aphasia Intervention Delivered in Virtual Reality: Results of a Quasi-Randomised Study.Influence of the Perspectives on the Movement of One-Leg Lifting in an Interactive-Visual Virtual Environment: A Pilot StudyStroke Rehabilitation Using Virtual Environments.Exergames versus self-regulated exercises with instruction leaflets to improve adherence during geriatric rehabilitation: a randomized controlled trialEffectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical TrialDigital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility StudyCoaching or gaming? Implications of strategy choice for home based stroke rehabilitationThe Relationship Between Engagement and Neurophysiological Measures of Attention in Motion-Controlled Video Games: A Randomized Controlled TrialThe promise and challenge of virtual gaming technologies for chronic pain: the case of graded exposure for low back pain.Recent developments in computer assisted rehabilitation environments.A succinct overview of virtual reality technology use in Alzheimer's disease.Play-based interventions improve physical function for people with adult-acquired brain injury: a systematic review and meta-analysis of randomised controlled trials.Motivation in pediatric motor rehabilitation: A systematic search of the literature using the self-determination theory as a conceptual framework.Effects of Robot-Assisted Therapy for the Upper Limb After Stroke.Evaluating change in virtual reality adoption for brain injury rehabilitation following knowledge translation.Engaging Environments Enhance Motor Skill Learning in a Computer Gaming Task.Effects of virtual reality training with modified constraint-induced movement therapy on upper extremity function in acute stage stroke: a preliminary study.Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial.Innovative treatment modalities for urinary incontinence: a European survey identifying experience and attitude of healthcare providers.Combining Upper Limb Robotic Rehabilitation with Other Therapeutic Approaches after Stroke: Current Status, Rationale, and Challenges.Increasing upper limb training intensity in chronic stroke using embodied virtual reality: a pilot study.Virtual reality for stroke rehabilitation.Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.Biofeedback vs. game scores for reducing trunk compensation after stroke: a randomized crossover trial.Trunk Compensation During Bimanual Reaching at Different Heights by Healthy and Hemiparetic Adults.RehAtt - scanning training for neglect enhanced by multi-sensory stimulation in Virtual Reality.Play seriously: Effectiveness of serious games and their features in motor rehabilitation. A meta-analysis.Efficacy of a Virtual Reality Commercial Gaming Device in Upper Limb Recovery after Stroke: A Randomized, Controlled Study.Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Randomized Clinical Feasibility Study.
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P2860
Virtual Reality Therapy for Adults Post-Stroke: A Systematic Review and Meta-Analysis Exploring Virtual Environments and Commercial Games in Therapy
description
2014 nî lūn-bûn
@nan
2014 թուականի Մարտին հրատարակուած գիտական յօդուած
@hyw
2014 թվականի մարտին հրատարակված գիտական հոդված
@hy
2014年の論文
@ja
2014年論文
@yue
2014年論文
@zh-hant
2014年論文
@zh-hk
2014年論文
@zh-mo
2014年論文
@zh-tw
2014年论文
@wuu
name
Virtual Reality Therapy for Ad ...... nd Commercial Games in Therapy
@ast
Virtual Reality Therapy for Ad ...... nd Commercial Games in Therapy
@en
type
label
Virtual Reality Therapy for Ad ...... nd Commercial Games in Therapy
@ast
Virtual Reality Therapy for Ad ...... nd Commercial Games in Therapy
@en
altLabel
Virtual reality therapy for ad ...... nd commercial games in therapy
@en
prefLabel
Virtual Reality Therapy for Ad ...... nd Commercial Games in Therapy
@ast
Virtual Reality Therapy for Ad ...... nd Commercial Games in Therapy
@en
P2860
P31
P50
P1433
P1476
Virtual Reality Therapy for Ad ...... nd Commercial Games in Therapy
@en
Virtual reality therapy for ad ...... nd commercial games in therapy
@en
P2093
Katharine L Cheung
P2860
P304
P356
10.1371/JOURNAL.PONE.0093318
P407
P577
2014-03-28T00:00:00Z