Game-based, portable, upper extremity rehabilitation in chronic stroke.
about
Understanding upper extremity home programs and the use of gaming technology for persons after stroke.Goal setting approaches and principles used in rehabilitation for people with acquired brain injury: A systematic scoping review.Assessing the Effectiveness of Neurofeedback Training in the Context of Clinical and Social Neuroscience.Virtual rehabilitation via Nintendo Wii® and conventional physical therapy effectively treat post-stroke hemiparetic patients.The effects of Nintendo Wii(TM)-based balance and upper extremity training on activities of daily living and quality of life in patients with sub-acute stroke: a randomized controlled study.
P2860
Game-based, portable, upper extremity rehabilitation in chronic stroke.
description
2011 nî lūn-bûn
@nan
2011年の論文
@ja
2011年学术文章
@wuu
2011年学术文章
@zh
2011年学术文章
@zh-cn
2011年学术文章
@zh-hans
2011年学术文章
@zh-my
2011年学术文章
@zh-sg
2011年學術文章
@yue
2011年學術文章
@zh-hant
name
Game-based, portable, upper extremity rehabilitation in chronic stroke.
@en
Game-based, portable, upper extremity rehabilitation in chronic stroke.
@nl
type
label
Game-based, portable, upper extremity rehabilitation in chronic stroke.
@en
Game-based, portable, upper extremity rehabilitation in chronic stroke.
@nl
prefLabel
Game-based, portable, upper extremity rehabilitation in chronic stroke.
@en
Game-based, portable, upper extremity rehabilitation in chronic stroke.
@nl
P2093
P2860
P356
P1476
Game-based, portable, upper extremity rehabilitation in chronic stroke.
@en
P2093
Amy Whetstone
Peter Levine
Sarah O Schuck
Stephen J Page
Valerie Hill
P2860
P304
P356
10.1310/TSR1806-720
P577
2011-11-01T00:00:00Z