Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep.
about
Sleep in the modern family: protective family routines for child and adolescent sleepThe sleep and technology use of Americans: findings from the National Sleep Foundation's 2011 Sleep in America pollThe Use of Media as a Sleep Aid in Adults.Electronic media use and insomnia complaints in German adolescents: gender differences in use patterns and sleep problems.Digital media use in the 2 h before bedtime is associated with sleep variables in university students.The association between use of mobile phones after lights out and sleep disturbances among Japanese adolescents: a nationwide cross-sectional survey.Adolescents' electronic media use at night, sleep disturbance, and depressive symptoms in the smartphone age.Relationship of smartphone use severity with sleep quality, depression, and anxiety in university studentsBigger, Brighter, Bluer-Better? Current Light-Emitting Devices - Adverse Sleep Properties and Preventative Strategies.The Relation Between Use of Mobile Electronic Devices and Bedtime Resistance, Sleep Duration, and Daytime Sleepiness Among Preschoolers.Daily touchscreen use in infants and toddlers is associated with reduced sleep and delayed sleep onset.The effect of presleep video-game playing on adolescent sleep.Insomnia symptoms among Greek adolescent students with excessive computer use.Cognitive workload and sleep restriction interact to influence sleep homeostatic responses.Computer use and stress, sleep disturbances, and symptoms of depression among young adults--a prospective cohort study.The impact of prolonged violent video-gaming on adolescent sleep: an experimental study.Adolescent sleep patterns and night-time technology use: results of the Australian Broadcasting Corporation's Big Sleep Survey.Youth Screen Time and Behavioral Health Problems: The Role of Sleep Duration and DisturbancesDo computer use, TV viewing, and the presence of the media in the bedroom predict school-aged children's sleep habits in a longitudinal study?Sleep duration, restfulness, and screens in the sleep environment.Media use and child sleep: the impact of content, timing, and environmentScreen time and sleep among school-aged children and adolescents: a systematic literature review.Adolescent use of mobile phones for calling and for sending text messages after lights out: results from a prospective cohort study with a one-year follow-up.Technology Use and Sleep Quality in Preadolescence and Adolescence.The Role of Environmental Factors on Sleep Patterns and School Performance in AdolescentsPoor sleep quality and suicide attempt among adults with internet addiction: A nationwide community sample of Korea.Anxiety disorders and comorbid sleep problems in school-aged youth: review and future research directions.Is sleep deprivation a contributor to obesity in children?Sedentary Behavior and Sleep Problems: a Systematic Review and Meta-Analysis.Evening electronic device use: The effects on alertness, sleep and next-day physical performance in athletes.Does one hour of bright or short-wavelength filtered tablet screenlight have a meaningful effect on adolescents' pre-bedtime alertness, sleep, and daytime functioning?Evening light exposure to computer screens disrupts human sleep, biological rhythms, and attention abilities.Comparative study shows differences in screen exposure, sleep patterns and sleep disturbances between Jewish and Muslim children in Israel.Sleep problems and internet addiction among children and adolescents: a longitudinal study.Binge Viewing, Sleep, and the Role of Pre-Sleep ArousalIs the association between screen-based behaviour and health complaints among adolescents moderated by physical activity?When our body clocks run late: does it make us depressed?Local sleep taking care of high-maintenance cortical circuits under sleep restriction.Epidemiological aspects of self-reported sleep onset latency in Japanese junior high school children.Quality of sleep among university students: effects of nighttime computer and television use.
P2860
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P2860
Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep.
description
2005 nî lūn-bûn
@nan
2005年の論文
@ja
2005年学术文章
@wuu
2005年学术文章
@zh
2005年学术文章
@zh-cn
2005年学术文章
@zh-hans
2005年学术文章
@zh-my
2005年学术文章
@zh-sg
2005年學術文章
@yue
2005年學術文章
@zh-hant
name
Effects of playing a computer ...... slow wave sleep and REM sleep.
@en
Effects of playing a computer ...... slow wave sleep and REM sleep.
@nl
type
label
Effects of playing a computer ...... slow wave sleep and REM sleep.
@en
Effects of playing a computer ...... slow wave sleep and REM sleep.
@nl
prefLabel
Effects of playing a computer ...... slow wave sleep and REM sleep.
@en
Effects of playing a computer ...... slow wave sleep and REM sleep.
@nl
P2093
P2860
P1476
Effects of playing a computer ...... slow wave sleep and REM sleep.
@en
P2093
Akira Maeda
Shigekazu Higuchi
Yutaka Motohashi
P2860
P304
P356
10.1111/J.1365-2869.2005.00463.X
P577
2005-09-01T00:00:00Z