Non-game
Non-games are a class of software on the border between video games and toys. The original term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a real conclusion". Will Wright had previously used the term "software toy" for the same purpose. The main difference between non-games and traditional video games is the lack of structured goals, objectives, and challenges. This allows the player a greater degree of self-expression through freeform play, since they can set up their own goals to achieve.
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Non-game
Non-games are a class of software on the border between video games and toys. The original term "non-game game" was coined by late Nintendo president Satoru Iwata, who describes it as "a form of entertainment that really doesn't have a winner, or even a real conclusion". Will Wright had previously used the term "software toy" for the same purpose. The main difference between non-games and traditional video games is the lack of structured goals, objectives, and challenges. This allows the player a greater degree of self-expression through freeform play, since they can set up their own goals to achieve.
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Non-game – klasa oprogramowani ...... iczby tzw. graczy casualowych.
@pl
Non-games are a class of softw ...... up their own goals to achieve.
@en
Программа-игрушка (англ. softw ...... сам придумывает правила игры.
@ru
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Non-game – klasa oprogramowani ...... ą ustalać cele do osiągnięcia.
@pl
Non-games are a class of softw ...... up their own goals to achieve.
@en
Программа-игрушка (англ. softw ...... сам придумывает правила игры.
@ru
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Non-Game
@de
Non-game
@en
Non-game
@pl
Программа-игрушка
@ru
논게임
@ko