Video capture virtual reality as a flexible and effective rehabilitation tool
about
Development of a 3D immersive videogame to improve arm-postural coordination in patients with TBIA knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitationAttentional Demand of a Virtual Reality-Based Reaching Task in Nondisabled Older Adults.Sensorimotor training in virtual reality: a reviewIntroducing a feedback training system for guided home rehabilitation.Rationale, design and methods for a randomised and controlled trial of the impact of virtual reality games on motor competence, physical activity, and mental health in children with developmental coordination disorderEffectiveness of commercial gaming-based virtual reality movement therapy on functional recovery of upper extremity in subacute stroke patientsInterfacing a haptic robotic system with complex virtual environments to treat impaired upper extremity motor function in children with cerebral palsy.Recent developments in biofeedback for neuromotor rehabilitationEffect of transcranial direct current stimulation combined with gait and mobility training on functionality in children with cerebral palsy: study protocol for a double-blind randomized controlled clinical trial.Using virtual reality to improve walking post-stroke: translation to individuals with diabetesConsiderations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forwardSocial conditioning and extinction paradigm: a translational study in virtual reality.A kinematic analysis of a haptic handheld stylus in a virtual environment: a study in healthy subjects.Effects of conventional neurological treatment and a virtual reality training program on eye-hand coordination in children with cerebral palsyEffectiveness of the Virtual Reality System Toyra on Upper Limb Function in People with Tetraplegia: A Pilot Randomized Clinical TrialEffects of training using video games on the muscle strength, muscle tone, and activities of daily living of chronic stroke patients.Effect of Wiihabilitation on strength ratio of ankle muscles in adults.Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: describing and classifying virtual reality systems.KinoHaptics: An Automated, Wearable, Haptic Assisted, Physio-therapeutic System for Post-surgery Rehabilitation and Self-care.Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field.User-centered virtual environment design for virtual rehabilitation.Stroke patients' experiences with Wii Sports® during inpatient rehabilitation.Evaluating change in virtual reality adoption for brain injury rehabilitation following knowledge translation.The effects of virtual reality game exercise on balance and gait of the elderly.Effectiveness and safety of Nintendo Wii Fit Plus™ training in children with migraine without aura: a preliminary study.Game Analysis, Validation, and Potential Application of EyeToy Play and Play 2 to Upper-Extremity RehabilitationActive video-gaming effects on balance and mobility in individuals with chronic stroke: a randomized controlled trial.Virtual reality game-based therapy for treatment of postural and co-ordination abnormalities secondary to TBI: a pilot study.An investigation of the impact of regular use of the Wii Fit to improve motor and psychosocial outcomes in children with movement difficulties: a pilot study.Validation of the Virtual MET as an assessment tool for executive functions.Comparison between Nintendo Wii Fit and conventional rehabilitation on functional performance outcomes after hamstring anterior cruciate ligament reconstruction: prospective, randomized, controlled, double-blind clinical trial.Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials.Comparing performance within a virtual supermarket of children with traumatic brain injury to typically developing children: a pilot study.Using video-capture virtual reality for children with acquired brain injury.Effects of virtual reality training on functional reaching movements in people with Parkinson's disease: a randomized controlled pilot trial.Evaluating the Nintendo Wii for assessing return to activity readiness in youth with mild traumatic brain injury.Virtual Reality for Sensorimotor Rehabilitation Post Stroke: Design Principles and Evidence
P2860
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P2860
Video capture virtual reality as a flexible and effective rehabilitation tool
description
2004 nî lūn-bûn
@nan
2004 թուականի Դեկտեմբերին հրատարակուած գիտական յօդուած
@hyw
2004 թվականի դեկտեմբերին հրատարակված գիտական հոդված
@hy
2004年の論文
@ja
2004年論文
@yue
2004年論文
@zh-hant
2004年論文
@zh-hk
2004年論文
@zh-mo
2004年論文
@zh-tw
2004年论文
@wuu
name
Video capture virtual reality as a flexible and effective rehabilitation tool
@ast
Video capture virtual reality as a flexible and effective rehabilitation tool
@en
Video capture virtual reality as a flexible and effective rehabilitation tool
@nl
type
label
Video capture virtual reality as a flexible and effective rehabilitation tool
@ast
Video capture virtual reality as a flexible and effective rehabilitation tool
@en
Video capture virtual reality as a flexible and effective rehabilitation tool
@nl
prefLabel
Video capture virtual reality as a flexible and effective rehabilitation tool
@ast
Video capture virtual reality as a flexible and effective rehabilitation tool
@en
Video capture virtual reality as a flexible and effective rehabilitation tool
@nl
P2093
P2860
P3181
P356
P1476
Video capture virtual reality as a flexible and effective rehabilitation tool
@en
P2093
Noomi Katz
Patrice L Weiss
Rachel Kizony
P2860
P2888
P3181
P356
10.1186/1743-0003-1-12
P50
P577
2004-12-20T00:00:00Z
P5875
P6179
1005419849