Selling points: What cognitive abilities are tapped by casual video games?
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Do "Brain-Training" Programs Work?Aerobic Exercise Intervention, Cognitive Performance, and Brain Structure: Results from the Physical Influences on Brain in Aging (PHIBRA) Study.Examining the Roles of Reasoning and Working Memory in Predicting Casual Game Performance across Extended Gameplay.What Older People Like to Play: Genre Preferences and Acceptance of Casual Games.How to build better memory training gamesRelating hippocampus to relational memory processing across domains and delaysWilliams syndrome: a surprising deficit in oromotor praxis in a population with proficient language production.Educational games for brain health: revealing their unexplored potential through a neurocognitive approach.Cognitive training with casual video games: points to consider.Improved control of exogenous attention in action video game players.No Evidence That Short-Term Cognitive or Physical Training Programs or Lifestyles Are Related to Changes in White Matter Integrity in Older Adults at Risk of Dementia.The Effects of Video Games on Cognition and Brain Structure: Potential Implications for Neuropsychiatric Disorders.The effects of gender, flow and video game experience on combat identification training.The effects of video game experience and active stereoscopy on performance in combat identification tasks.A new adaptive videogame for training attention and executive functions: design principles and initial validation.Jigsaw Puzzles As Cognitive Enrichment (PACE) - the effect of solving jigsaw puzzles on global visuospatial cognition in adults 50 years of age and older: study protocol for a randomized controlled trial.Fractionating nonword repetition: The contributions of short-term memory and oromotor praxis are different.Multi-domain training in healthy old age: Hotel Plastisse as an iPad-based serious game to systematically compare multi-domain and single-domain training.Evaluating the relationship between white matter integrity, cognition, and varieties of video game learning.Exploring the relationship between video game expertise and fluid intelligence.Effects of Video Game Training on Measures of Selective Attention and Working Memory in Older Adults: Results from a Randomized Controlled Trial.Cognitive Flexibility Training: A Large-Scale Multimodal Adaptive Active-Control Intervention Study in Healthy Older Adults.The effects of an 8-week computerized cognitive training program in older adults: a study protocol for a randomized controlled trial.The Measurement of Intelligence in the XXI Century using Video Games.Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population
P2860
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P2860
Selling points: What cognitive abilities are tapped by casual video games?
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2012 nî lūn-bûn
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2012 թուականի Դեկտեմբերին հրատարակուած գիտական յօդուած
@hyw
2012 թվականի դեկտեմբերին հրատարակված գիտական հոդված
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2012年の論文
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2012年論文
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2012年論文
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2012年論文
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2012年論文
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2012年論文
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2012年论文
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Selling points: What cognitive abilities are tapped by casual video games?
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Selling points: What cognitive abilities are tapped by casual video games?
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Selling points: What cognitive abilities are tapped by casual video games?
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Selling points: What cognitive abilities are tapped by casual video games?
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Selling points: What cognitive abilities are tapped by casual video games?
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Selling points: What cognitive abilities are tapped by casual video games?
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P2093
P2860
P1433
P1476
Selling points: What cognitive abilities are tapped by casual video games?
@en
P2093
Arthur F Kramer
Chandramallika Basak
Hyunkyu Lee
Joan Severson
Joshua D Cosman
Michelle W Voss
Pauline L Baniqued
Shanna Desouza
P2860
P356
10.1016/J.ACTPSY.2012.11.009
P577
2012-12-17T00:00:00Z