Electronic media-based health interventions promoting behavior change in youth: a systematic review.
about
Combining non-pharmacological treatments with pharmacotherapies for neurological disorders: a unique interface of the brain, drug-device, and intellectual property.Promoting effective child development practices in the first year of life: does timing make a difference?Novel methods to collect meaningful data from adolescents for the development of health interventionsTexting and Mobile Phone App Interventions for Improving Adherence to Preventive Behavior in Adolescents: A Systematic Review.Exploring Social Networking Technologies as Tools for HIV Prevention for Men Who Have Sex With Men.Cardiovascular disease risk prevention: preliminary survey of baseline knowledge, attitude and practices of a nigerian rural community.Videogames, here for goodIt's Your Game-Tech: Toward Sexual Health in the Digital AgeFocus Groups Move Online: Feasibility of Tumblr Use for eHealth Curriculum Development.The use of behavior change theory in Internet-based asthma self-management interventions: a systematic review.An automated telephone nutrition support system for Spanish-speaking patients with diabetesYouth peers put the "invent" into NutriBee's online intervention.Six-month Outcomes of Mobile Phone Application-based Self-management in a Patient with Type 2 Diabetes.Using a gamified monitoring app to change adolescents' snack intake: the development of the REWARD app and evaluation design.Evaluating the Effect of Web-Based Iranian Diabetic Personal Health Record App on Self-Care Status and Clinical Indicators: Randomized Controlled Trial.Assessing the Impact of an Interactive Mobile Game on Tobacco-Related Attitudes and Beliefs: The Truth Campaign's "Flavor Monsters".A systematic review of serious games in asthma education.Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery.Games for Health for Children-Current Status and Needed Research.Evaluating self-management behaviors of diabetic patients in a telehealthcare program: longitudinal study over 18 months.How a moderated online discussion forum facilitates support for young people with eating disorders.Game playbooks: tools to guide multidisciplinary teams in developing videogame-based behavior change interventions.Digital asthma self-management interventions: a systematic reviewThe future of digital games for HIV prevention and care.NutriBee Intervention Improves Diet and Psychosocial Outcomes by Engaging Early Adolescents from Diverse and Disadvantaged Communities.The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories.Understanding Age-based Transition Needs: Perspectives from Adolescents and Adults with Congenital Heart Disease.Youth Perspectives on Sexual Health Workshops: Informing Future Practice.Engaging Adolescents Through Participatory and Qualitative Research Methods to Develop a Digital Communication Intervention to Reduce Adolescent Obesity.If We Build It, Will They Come? A Qualitative Study of Key Stakeholder Opinions on the Implementation of a Videogame Intervention for Risk Reduction in AdolescentsVideo Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial.Digital Media-based Health Intervention on the promotion of Women's physical activity: a quasi-experimental study.Translating Healthy Living Messages to Postpartum Women and Their Partners After Gestational Diabetes (GDM): Body Habitus, A1C, Lifestyle Habits, and Program Engagement Results From the Families Defeating Diabetes (FDD) Randomized Trial.Beyond Content: Cultural Perspectives on Using the Internet to Deliver a Sexual Health Intervention to American Indian Youth.Illness Experience, Self-Determination, and Recreational Activities in Pediatric Asthma.Patterns of computer and Internet use and its association with HIV knowledge in selected countries in sub-Saharan Africa.Shall we play again? The effects of repetitive gameplay and self-efficacy on behavioural intentions to take earthquake precautionsA Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled TrialImproving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and GamificationSerious games as an educational strategy to control childhood obesity: a systematic literature review1
P2860
Q27026281-73EFB875-9D06-4187-945C-62EF88C0B35AQ30366504-E85F0F9E-914D-4FAD-B39F-A09EF9E7DFA0Q30755623-AEB597D2-E5B3-4FB4-913C-18CB08808F32Q33454088-52B30C47-995F-4EFE-98FA-7B4B4F019F89Q33839343-571311A8-F93B-421A-A79A-7852B4DA496FQ34320368-7465C793-530E-4802-B83F-CF7395C47626Q34411232-D0E63440-5AA6-4BCB-AAE3-28133096065EQ35100384-8EE01F61-1C9E-4612-AE2A-231CD721D97DQ35366897-4A5EC56E-2844-4E3B-862A-4F76D94F5FE1Q35450888-A48940F9-E3B3-4AB0-974B-7467C7867039Q35682844-853AE175-0AC1-4A57-8459-43F8670E7AB1Q35750124-A6224BE1-9E4F-4F6E-8AFA-C5829809E463Q35916934-27E5E94C-FC4B-4971-AC81-3A0862034463Q36096174-6050CA20-AE90-4643-99F4-588D4C5C2104Q36171756-C59D3670-365F-434C-AABC-77A9B0FF01F8Q36218936-A847412E-66D6-4E82-BDE3-885A22E5A0C2Q36228681-05DEE69D-9F4A-4B53-A4E2-061A4B3A0D93Q36274289-63D46EAC-6255-47FF-BF37-0F146EF2521BQ36629887-0F5D0D49-32B2-4F97-975F-2332231A5769Q37405936-648C8C52-7571-479B-AECC-C8EB9507C8B3Q37567708-FBC0B33B-D9EF-4A10-8E49-535A1BC65099Q37644693-C692E95A-5D3D-4C32-89DA-4AB82303CA98Q37644863-327F74FF-4EA9-4F3C-A54C-1FE935AD9C31Q38660264-312F10EE-C073-4C1C-B6D7-6702466F5B9BQ38851616-F1A9D67B-6A29-4B46-A669-9C15767D6D89Q38890350-AA86ADD4-7BBA-413A-A018-B799AC7EA58FQ38985064-03515AF9-2D67-4668-82F8-7932CEBCCE52Q39043120-6C76488E-67CC-463F-9FB4-88072B284CD2Q39218355-03659295-2EC8-4E45-91CC-13B7ADC99581Q39660706-DAC6EEC9-62D1-4ECF-9F73-A0F74509DAF4Q41935118-8A59C61B-4F0C-4311-BAB7-C2103B68082AQ47559316-EAE75076-BFCB-43D6-9C22-B11CDF216433Q47856606-32142D81-7D42-4EB0-8069-41B63A53B45EQ48221996-33DDB423-FA56-4238-ADCB-6BDB9A50D875Q55028161-C707F7FB-4AA2-422A-9716-5AE4149D7DFDQ55451423-36069D60-208E-4D25-84C4-CFE8E33C1FFDQ56901106-1DD30AE6-34BD-4612-86E2-FF64F654D712Q57173013-35455C48-1A14-4204-ACCD-8C432623DDA4Q58730203-D8A53153-2DB8-4111-8AC0-B32DEF6BF6CBQ58767037-0723512A-6324-4CB9-A9F5-3F4C4D00AE98
P2860
Electronic media-based health interventions promoting behavior change in youth: a systematic review.
description
2013 nî lūn-bûn
@nan
2013 թուականի Յունիսին հրատարակուած գիտական յօդուած
@hyw
2013 թվականի հունիսին հրատարակված գիտական հոդված
@hy
2013年の論文
@ja
2013年論文
@yue
2013年論文
@zh-hant
2013年論文
@zh-hk
2013年論文
@zh-mo
2013年論文
@zh-tw
2013年论文
@wuu
name
Electronic media-based health ...... in youth: a systematic review.
@ast
Electronic media-based health ...... in youth: a systematic review.
@en
type
label
Electronic media-based health ...... in youth: a systematic review.
@ast
Electronic media-based health ...... in youth: a systematic review.
@en
prefLabel
Electronic media-based health ...... in youth: a systematic review.
@ast
Electronic media-based health ...... in youth: a systematic review.
@en
P2093
P2860
P1433
P1476
Electronic media-based health ...... in youth: a systematic review.
@en
P2093
Deepa R Camenga
E Jennifer Edelman
Kimberly Hieftje
Lynn E Fiellin
P2860
P304
P356
10.1001/JAMAPEDIATRICS.2013.1095
P407
P577
2013-06-01T00:00:00Z