Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery.
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The future of digital games for HIV prevention and care.The design and implementation of a randomized controlled trial of a risk reduction and human immunodeficiency virus prevention videogame intervention in minority adolescents: PlayForward: Elm City Stories.Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial.
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Using Videogame Apps to Assess Gains in Adolescents' Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery.
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2015 nî lūn-bûn
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2015年の論文
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2015年学术文章
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2015年学术文章
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2015年学术文章
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2015年学术文章
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2015年学术文章
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2015年學術文章
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2015年學術文章
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name
Using Videogame Apps to Assess ...... Exposure and Content Mastery.
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Using Videogame Apps to Assess ...... Exposure and Content Mastery.
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type
label
Using Videogame Apps to Assess ...... Exposure and Content Mastery.
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Using Videogame Apps to Assess ...... Exposure and Content Mastery.
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prefLabel
Using Videogame Apps to Assess ...... Exposure and Content Mastery.
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Using Videogame Apps to Assess ...... Exposure and Content Mastery.
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P2093
P2860
P50
P356
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Using Videogame Apps to Assess ...... n Exposure and Content Mastery
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P2093
Erika Montanaro
Lindsay R Duncan
Lynn E Fiellin
Tamer Fakhouri
Tassos C Kyriakides
P2860
P356
10.2196/JMIR.4377
P577
2015-10-28T00:00:00Z