A treadmill and motion coupled virtual reality system for gait training post-stroke.
about
Initial usability assessment of off-the-shelf video game consoles for clinical game-based motor rehabilitationEMG and kinematic responses to unexpected slips after slip training in virtual realityA Decade of Progress Using Virtual Reality for Poststroke Lower Extremity Rehabilitation: Systematic Review of the Intervention MethodsEnhancing astronaut performance using sensorimotor adaptability trainingWalking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson’s diseaseAn investigation of stride interval stationarity while listening to music or viewing television.A novel walking speed estimation scheme and its application to treadmill control for gait rehabilitationSpeed-Interactive Treadmill Training Using Smartphone-Based Motion Tracking Technology Improves Gait in Stroke Patients.Sensorimotor training in virtual reality: a reviewUsing ambulatory virtual environments for the assessment of functional gait impairment: a proof-of-concept study.Learning in a virtual environment using haptic systems for movement re-education: can this medium be used for remodeling other behaviors and actions?Using virtual reality to improve walking post-stroke: translation to individuals with diabetesReal-time modulation of visual feedback on human full-body movements in a virtual mirror: development and proof-of-concept.Viewing medium affects arm motor performance in 3D virtual environments.Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review.Heading assessment by "tunnel vision" patients and control subjects standing or walking in a virtual reality environmentUse of visual and proprioceptive feedback to improve gait speed and spatiotemporal symmetry following chronic stroke: a case seriesThe integrated virtual environment rehabilitation treadmill system.Commercial Motion Sensor Based Low-Cost and Convenient Interactive TreadmillNoninvasive brain stimulation in stroke rehabilitation.Virtual reality-based approaches to enable walking for people poststroke.Critical features of training that facilitate adaptive generalization of over ground locomotion.Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball.Effects of Real-World Versus Virtual Environments on Joint Excursions in Full-Body Reaching Tasks.Effect of the modulation of optic flow speed on gait parameters in children with hemiplegic cerebral palsy.Application of virtual reality to the rehabilitation field to aid amputee rehabilitation: findings from a systematic review.Virtual reality and motor imagery: promising tools for assessment and therapy in Parkinson's disease.The use of virtual reality in the military's assessment of service members with traumatic brain injury: recent developments and emerging opportunities.Using dual task walking as an aid to assess executive dysfunction ecologically in neurological populations: A narrative review.Movement visualisation in virtual reality rehabilitation of the lower limb: a systematic review.Enhancing physical activity and brain reorganization after stroke.Resistance-based, reciprocal upper and lower limb locomotor training in chronic stroke: a randomized, controlled crossover study.Pursue or shoot? Effects of exercise-induced fatigue on the transition from running to rifle shooting in a pursuit task.Virtual rehabilitation via Nintendo Wii® and conventional physical therapy effectively treat post-stroke hemiparetic patients.Mental steps: Differential activation of internal pacemakers in motor imagery and in mental imitation of gait.Virtual Reality-Based Training to Improve Obstacle-Crossing Performance and Dynamic Balance in Patients With Parkinson's Disease.Immersive virtual reality improves movement patterns in patients after ACL reconstruction: implications for enhanced criteria-based return-to-sport rehabilitation.Using virtual reality simulation to study navigation in a complex environment as a functional-cognitive task; A pilot study.Gait training improves performance in healthy adults exposed to novel sensory discordant conditions.Gait adjustments in obstacle crossing, gait initiation and gait termination after a recent lower limb amputation.
P2860
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P2860
A treadmill and motion coupled virtual reality system for gait training post-stroke.
description
2006 nî lūn-bûn
@nan
2006 թուականի Ապրիլին հրատարակուած գիտական յօդուած
@hyw
2006 թվականի ապրիլին հրատարակված գիտական հոդված
@hy
2006年の論文
@ja
2006年論文
@yue
2006年論文
@zh-hant
2006年論文
@zh-hk
2006年論文
@zh-mo
2006年論文
@zh-tw
2006年论文
@wuu
name
A treadmill and motion coupled virtual reality system for gait training post-stroke.
@ast
A treadmill and motion coupled virtual reality system for gait training post-stroke.
@en
A treadmill and motion coupled virtual reality system for gait training post-stroke.
@nl
type
label
A treadmill and motion coupled virtual reality system for gait training post-stroke.
@ast
A treadmill and motion coupled virtual reality system for gait training post-stroke.
@en
A treadmill and motion coupled virtual reality system for gait training post-stroke.
@nl
prefLabel
A treadmill and motion coupled virtual reality system for gait training post-stroke.
@ast
A treadmill and motion coupled virtual reality system for gait training post-stroke.
@en
A treadmill and motion coupled virtual reality system for gait training post-stroke.
@nl
P2093
P356
P1476
A treadmill and motion coupled virtual reality system for gait training post-stroke
@en
P2093
Bradford J McFadyen
Carol L Richards
Francine Malouin
Joyce Fung
P304
P356
10.1089/CPB.2006.9.157
P577
2006-04-01T00:00:00Z