Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play.
about
Patterns of and motivations for concurrent use of video games and substancesThe sleep and technology use of Americans: findings from the National Sleep Foundation's 2011 Sleep in America pollDigital media use in the 2 h before bedtime is associated with sleep variables in university students.Video-games do not negatively impact adolescent academic performance in science, mathematics or reading.Pathological game use in adults with and without Autism Spectrum Disorder.The development of the Problematic Online Gaming Questionnaire (POGQ).Can we explain increases in young people's psychological distress over time?The impact of prolonged violent video-gaming on adolescent sleep: an experimental study.Video game genre as a predictor of problem use.Problematic digital gaming behavior and its relation to the psychological, social and physical health of Finnish adolescents and young adultsThe Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing.Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence.Role of Stressful Life Events, Avoidant Coping Styles, and Neuroticism in Online Game Addiction among College Students: A Moderated Mediation ModelAttentional bias in excessive Internet gamers: Experimental investigations using an addiction Stroop and a visual probeInternet gaming addiction, problematic use of the internet, and sleep problems: a systematic review.Internet Gaming Disorder in the DSM-5.Examining Factors Influencing Internet Addiction and Adolescent Risk Behaviors Among Excessive Internet Users.On the application of motivation theory to human factors/ergonomics: motivational design principles for human-technology interaction.Clinical features and axis I comorbidity of Australian adolescent pathological Internet and video game users.Prevalence of insomnia and its psychosocial correlates among college students in Hong Kong.Massively multiplayer online role-playing games (MMORPG): association between its addiction, self-control and mental disorders among young people in Vietnam.The immediate and long-term effects of time perspective on Internet gaming disorder.Tolerance in Internet gaming disorder: A need for increasing gaming time or something else?On finding the C in CBT: the challenges of applying gambling-related cognitive approaches to video-gaming.Mindfulness-oriented recovery enhancement for internet gaming disorder in U.S. adults: A stage I randomized controlled trial.Orbitofrontal gray matter deficits as marker of Internet gaming disorder: converging evidence from a cross-sectional and prospective longitudinal design.Motivations to play specifically predict excessive involvement in massively multiplayer online role-playing games: evidence from an online survey.Cue reactivity and its inhibition in pathological computer game players.Usefulness of Young's Internet addiction test for clinical populations.Trajectories of abstinence-induced Internet gaming withdrawal symptoms: A prospective pilot study.Why Do Some People Become Addicted to Digital Games More Easily? A Study of Digital Game Addiction from a Psychosocial Health PerspectivePredicting the Time Spent Playing Computer and Mobile Games among Medical Undergraduate Students Using Interpersonal Relations and Social Cognitive Theory: A Cross-Sectional Survey in Chongqing, ChinaSocial Context and Video Game Play: Impact on Cardiovascular and Affective ResponsesMom, Dad It’s Only a Game! Perceived Gambling and Gaming Behaviors among Adolescents and Young Adults: an Exploratory StudyA Qualitative Analysis of Online Gaming Addicts in Treatment
P2860
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P2860
Beyond self-selection in video game play: an experimental examination of the consequences of massively multiplayer online role-playing game play.
description
2007 nî lūn-bûn
@nan
2007年の論文
@ja
2007年学术文章
@wuu
2007年学术文章
@zh
2007年学术文章
@zh-cn
2007年学术文章
@zh-hans
2007年学术文章
@zh-my
2007年学术文章
@zh-sg
2007年學術文章
@yue
2007年學術文章
@zh-hant
name
Beyond self-selection in video ...... online role-playing game play.
@en
Beyond self-selection in video ...... online role-playing game play.
@nl
type
label
Beyond self-selection in video ...... online role-playing game play.
@en
Beyond self-selection in video ...... online role-playing game play.
@nl
prefLabel
Beyond self-selection in video ...... online role-playing game play.
@en
Beyond self-selection in video ...... online role-playing game play.
@nl
P356
P1476
Beyond self-selection in video ...... online role-playing game play.
@en
P304
P356
10.1089/CPB.2007.9963
P577
2007-10-01T00:00:00Z