Clinical feasibility of the Nintendo Wii™ for balance training post-stroke: a phase II randomized controlled trial in an inpatient setting.
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Behavioral intention to use a virtual instrumental activities of daily living system among people with stroke.Virtual reality training improves balance function.Instrumented static and dynamic balance assessment after stroke using Wii Balance Boards: reliability and association with clinical tests.Instrumenting gait assessment using the Kinect in people living with stroke: reliability and association with balance testsClinical feasibility of interactive motion-controlled games for stroke rehabilitationIsometric hand grip strength measured by the Nintendo Wii Balance Board - a reliable new method.Are virtual reality technologies effective in improving lower limb outcomes for patients following stroke - a systematic review with meta-analysis."FIND Technology": investigating the feasibility, efficacy and safety of controller-free interactive digital rehabilitation technology in an inpatient stroke population: study protocol for a randomized controlled trial.Feasibility and benefits of group-based exercise in residential aged care adults: a pilot study for the GrACE programmeThe effect of an enriched environment on activity levels in people with stroke in an acute stroke unit: protocol for a before-after pilot studyThe Present and Future of Robotic Technology in Rehabilitation.Play-based interventions improve physical function for people with adult-acquired brain injury: a systematic review and meta-analysis of randomised controlled trials.The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysisVirtual reality for stroke rehabilitation.Play seriously: Effectiveness of serious games and their features in motor rehabilitation. A meta-analysis.Effect of information feedback on training standing up following stroke: a pilot feasibility study.The effects of Nintendo Wii(TM)-based balance and upper extremity training on activities of daily living and quality of life in patients with sub-acute stroke: a randomized controlled study.Game-Based Virtual Reality Canoe Paddling Training to Improve Postural Balance and Upper Extremity Function: A Preliminary Randomized Controlled Study of 30 Patients with Subacute Stroke.Home-based balance training using Wii Fit™: a pilot randomised controlled trial with mobile older stroke survivorsVirtual Reality for Sensorimotor Rehabilitation Post Stroke: Design Principles and Evidence
P2860
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P2860
Clinical feasibility of the Nintendo Wii™ for balance training post-stroke: a phase II randomized controlled trial in an inpatient setting.
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2014 nî lūn-bûn
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name
Clinical feasibility of the Ni ...... trial in an inpatient setting.
@en
Clinical feasibility of the Ni ...... trial in an inpatient setting.
@nl
type
label
Clinical feasibility of the Ni ...... trial in an inpatient setting.
@en
Clinical feasibility of the Ni ...... trial in an inpatient setting.
@nl
prefLabel
Clinical feasibility of the Ni ...... trial in an inpatient setting.
@en
Clinical feasibility of the Ni ...... trial in an inpatient setting.
@nl
P2860
P50
P356
P1476
Clinical feasibility of the Ni ...... trial in an inpatient setting.
@en
P2093
Clarissa L Martin
Kelly J Bower
P2860
P304
P356
10.1177/0269215514527597
P577
2014-03-25T00:00:00Z