Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.
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Exergaming and obesity in youth: current perspectivesExergames: neuroplastic hypothesis about cognitive improvement and biological effects on physical function of institutionalized older personsA meta-analysis of serious digital games for healthy lifestyle promotion.Kinect-Based Virtual Game for the Elderly that Detects Incorrect Body Postures in Real TimeThe effect of interactive cognitive-motor training in reducing fall risk in older people: a systematic review.Active video games and health indicators in children and youth: a systematic review.Testing the feasibility and acceptability of using the Nintendo Wii in the home to increase activity levels, vitality and well-being in people with multiple sclerosis (Mii-vitaliSe): protocol for a pilot randomised controlled study.Twelve weeks of dance exergaming in overweight and obese adolescent girls: Transfer effects on physical activity, screen time, and self-efficacy.An evolving scientific basis for the prevention and treatment of pediatric obesityEffects of Short-Term Training of Community-Dwelling Elderly with Modular Interactive TilesWii Fit U intensity and enjoyment in adults.Effects of Exergame Play on EF in Children and Adolescents at a Summer Camp for Low Income Youth.Exergaming to increase the exercise capacity and daily physical activity in heart failure patients: a pilot study.What serious video games can offer child obesity prevention.Interactive video gaming compared with health education in older adults with mild cognitive impairment: a feasibility studyExergaming in older adults: a scoping review and implementation potential for patients with heart failureA pilot trial of a videogame-based exercise program for methadone maintained patientsInteractive Cognitive-Motor Step Training Improves Cognitive Risk Factors of Falling in Older Adults - A Randomized Controlled TrialPhysiological Responses During Multiplay Exergaming in Young Adult Males are Game-DependentBetter Together: Outcomes of Cooperation Versus Competition in Social Exergaming.Understanding the Importance of Context: A Qualitative Study of a Location-Based Exergame to Enhance School Childrens Physical Activity.Health game interventions to enhance physical activity self-efficacy of children: a quantitative systematic review.Nonphysical effects of exergames on child and adolescent well-being: a comprehensive systematic review.Assessing the Impact of an Interactive Mobile Game on Tobacco-Related Attitudes and Beliefs: The Truth Campaign's "Flavor Monsters".Therapeutic Uses of Active Videogames: A Systematic ReviewPerspectives on Active Video Gaming as a New Frontier in Accessible Physical Activity for Youth With Physical Disabilities.Wellness partners: design and evaluation of a web-based physical activity diary with social gaming features for adults.Increasing exercise capacity and quality of life of patients with heart failure through Wii gaming: the rationale, design and methodology of the HF-Wii study; a multicentre randomized controlled trialA Scoping Review of Health Game Research: Past, Present, and Future.Active Healthy Kids Canada's Position on Active Video Games for Children and Youth.The use of gaming technology for rehabilitation in people with multiple sclerosis.Investigating the Physiological and Psychosocial Responses of Single- and Dual-Player Exergaming in Young Adults.Development of A Teen-Focused Exergame.How Effective Are Active Videogames Among the Young and the Old? Adding Meta-analyses to Two Recent Systematic Reviews.A meta-analysis of active video games on health outcomes among children and adolescents.Measuring physical inactivity: do current measures provide an accurate view of "sedentary" video game time?The contribution of Nintendo Wii Fit series in the field of health: a systematic review and meta-analysisCould technology help us tackle the obesity crisis?The impact of active video gaming on weight in youth: a meta-analysis.Serious gaming during multidisciplinary rehabilitation for patients with complex chronic pain or fatigue complaints: study protocol for a controlled trial and process evaluation.
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P2860
Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games.
description
2011 nî lūn-bûn
@nan
2011年の論文
@ja
2011年学术文章
@wuu
2011年学术文章
@zh-cn
2011年学术文章
@zh-hans
2011年学术文章
@zh-my
2011年学术文章
@zh-sg
2011年學術文章
@yue
2011年學術文章
@zh
2011年學術文章
@zh-hant
name
Is playing exergames really ex ...... nditure in active video games.
@en
Is playing exergames really ex ...... nditure in active video games.
@nl
type
label
Is playing exergames really ex ...... nditure in active video games.
@en
Is playing exergames really ex ...... nditure in active video games.
@nl
prefLabel
Is playing exergames really ex ...... nditure in active video games.
@en
Is playing exergames really ex ...... nditure in active video games.
@nl
P356
P1476
Is playing exergames really ex ...... enditure in active video games
@en
P2093
Julia Crouse
P304
P356
10.1089/CYBER.2010.0578
P577
2011-06-13T00:00:00Z