about
A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled TrialA Stimulated Recall Method for the Improved Assessment of Quantity and Quality of Social Media UseEfficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case StudyDo smokers devaluate smoking cues after go/no-go training?Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint
P50
description
researcher
@en
wetenschapper
@nl
name
Isabela Granic
@en
Isabela Granic
@nl
type
label
Isabela Granic
@en
Isabela Granic
@nl
prefLabel
Isabela Granic
@en
Isabela Granic
@nl
P31
P496
0000-0002-6213-136X