Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
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Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study
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2020 nî lūn-bûn
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Efficacy of a Virtual Reality ...... om Behavior: Single-Case Study
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type
label
Efficacy of a Virtual Reality ...... om Behavior: Single-Case Study
@en
prefLabel
Efficacy of a Virtual Reality ...... om Behavior: Single-Case Study
@en
P50
P356
P1433
P1476
Efficacy of a Virtual Reality ...... om Behavior: Single-Case Study
@en
P304
P356
10.2196/16066
P50
P577
2020-03-24T00:00:00Z