Video game playing increases food intake in adolescents: a randomized crossover study.
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Systematic review of effective strategies for reducing screen time among young childrenAre physical activity, sedentary behaviors and sleep duration associated with body mass index-for-age and health-related quality of life among high school boys and girls?Adipose tissue and sustainable development: a connection that needs protection.Energy intake and expenditure during sedentary screen time and motion-controlled video gamingThe better the story, the bigger the serving: narrative transportation increases snacking during screen time in a randomized trial.Associations between active video gaming and other energy-balance related behaviours in adolescents: a 24-hour recall diary study.Video game playing is independently associated with blood pressure and lipids in overweight and obese adolescentsAssociations of sedentary behavior, sedentary bouts and breaks in sedentary time with cardiometabolic risk in children with a family history of obesity.Active video games as a tool to prevent excessive weight gain in adolescents: rationale, design and methods of a randomized controlled trialDo motion controllers make action video games less sedentary? A randomized experiment.Innovative interventions to promote behavioral change in overweight or obese individuals: A review of the literatureIs the relationship between sedentary behaviour and cardiometabolic health in adolescents independent of dietary intake? A systematic review.Case Report: Internet Gaming Disorder Associated With Pornography UseScreen time is associated with dietary intake in overweight Canadian childrenCharacteristics of screen media use associated with higher BMI in young adolescents.Acute Sleep Restriction Reduces Insulin Sensitivity in Adolescent BoysAdiposity and different types of screen time.Differences and Agreement in Perception of Child Picky Eating Among Center- and Home-Based Childcare Providers and Parents and Its Impact on Utilized Mealtime Strategies.Obesity as malnutrition: the dimensions beyond energy balance.Are post-exercise appetite sensations and energy intake coupled in children and adolescents?Windows of opportunity for physical activity in the prevention of obesity.Screen time is associated with depressive symptomatology among obese adolescents: a HEARTY study.The relationship between new media exposure and fast food consumption among Chinese children and adolescents in school: a rural-urban comparison.Food intake response to exercise and active video gaming in adolescents: effect of weight status.Energy intake adaptations to acute isoenergetic active video games and exercise are similar in obese adolescents.High blood pressure and sedentary behavior in adolescents are associated even after controlling for confounding factors.Exploring the complex pathways among specific types of technology, self-reported sleep duration and body mass index in UK adolescents.Short sleep duration and large variability in sleep duration are independently associated with dietary risk factors for obesity in Danish school children.The complexity of obesity in U.K. adolescents: relationships with quantity and type of technology, sleep duration and quality, academic performance and aspiration.Children and youth do not compensate for an imposed bout of prolonged sitting by reducing subsequent food intake or increasing physical activity levels: a randomised cross-over study.The impact of active video gaming on weight in youth: a meta-analysis.A model linking video gaming, sleep quality, sweet drinks consumption and obesity among children and youth.Screen Media Exposure and Obesity in Children and Adolescents.The impact of viewing a video with and without head phones on snack intake: A pilot study.The effects of interrupting prolonged sitting with intermittent activity on appetite sensations and subsequent food intake in preadolescent children.Analysis of Biosignals During Immersion in Computer Games.To Message or Browse? Exploring the Impact of Phone Use Patterns on Male Adolescents' Consumption of Palatable Snacks.Acute effects of active gaming on ad libitum energy intake and appetite sensations of 8-11-year-old boys.Frequent video-game playing in young males is associated with central adiposity and high-sugar, low-fibre dietary consumption.Comparison of short-term energy intake and appetite responses to active and seated video gaming, in 8-11-year-old boys.
P2860
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P2860
Video game playing increases food intake in adolescents: a randomized crossover study.
description
2011 nî lūn-bûn
@nan
2011 թուականի Ապրիլին հրատարակուած գիտական յօդուած
@hyw
2011 թվականի ապրիլին հրատարակված գիտական հոդված
@hy
2011年の論文
@ja
2011年論文
@yue
2011年論文
@zh-hant
2011年論文
@zh-hk
2011年論文
@zh-mo
2011年論文
@zh-tw
2011年论文
@wuu
name
Video game playing increases food intake in adolescents: a randomized crossover study.
@ast
Video game playing increases food intake in adolescents: a randomized crossover study.
@en
Video game playing increases food intake in adolescents: a randomized crossover study.
@nl
type
label
Video game playing increases food intake in adolescents: a randomized crossover study.
@ast
Video game playing increases food intake in adolescents: a randomized crossover study.
@en
Video game playing increases food intake in adolescents: a randomized crossover study.
@nl
prefLabel
Video game playing increases food intake in adolescents: a randomized crossover study.
@ast
Video game playing increases food intake in adolescents: a randomized crossover study.
@en
Video game playing increases food intake in adolescents: a randomized crossover study.
@nl
P2093
P50
P356
P1476
Video game playing increases food intake in adolescents: a randomized crossover study.
@en
P2093
Anders Sjödin
Nikolaj T Gregersen
Signe Nyby
Trine Visby
P304
P356
10.3945/AJCN.110.008680
P407
P577
2011-04-13T00:00:00Z