"Creature-101": A Serious Game to Promote Energy Balance-Related Behaviors Among Middle School Adolescents.
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A meta-analysis of serious digital games for healthy lifestyle promotion.How to systematically assess serious games applied to health care.Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis.Chances and Limitations of Video Games in the Fight against Childhood Obesity-A Systematic Review.Might Video Games Help Remedy Childhood Obesity?
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"Creature-101": A Serious Game to Promote Energy Balance-Related Behaviors Among Middle School Adolescents.
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article científic
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article scientifique
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articolo scientifico
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artigo científico
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bilimsel makale
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scientific article published on October 2013
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vedecký článok
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vetenskaplig artikel
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videnskabelig artikel
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vědecký článek
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name
"Creature-101": A Serious Game ...... ong Middle School Adolescents.
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"Creature-101": A Serious Game ...... ong Middle School Adolescents.
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"Creature-101": A Serious Game ...... ong Middle School Adolescents.
@en
"Creature-101": A Serious Game ...... ong Middle School Adolescents.
@nl
prefLabel
"Creature-101": A Serious Game ...... ong Middle School Adolescents.
@en
"Creature-101": A Serious Game ...... ong Middle School Adolescents.
@nl
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P2860
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"Creature-101": A Serious Game ...... ong Middle School Adolescents.
@en
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Ana de Lourdes Islas-Ramos
Heewon Lee
Isobel R Contento
Pamela A Koch
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P304
P356
10.1089/G4H.2013.0045
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2013-10-01T00:00:00Z