about
EMG and kinematic responses to unexpected slips after slip training in virtual realityEffects of perturbation-based slip training using a virtual reality environment on slip-induced fallsAging and selective sensorimotor strategies in the regulation of upright balanceDoes a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic reviewA knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitationThe role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial.An investigation of stride interval stationarity while listening to music or viewing television.On the role of auditory feedback in robot-assisted movement training after stroke: review of the literature.Technology-assisted training of arm-hand skills in stroke: concepts on reacquisition of motor control and therapist guidelines for rehabilitation technology design.Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injuryCognitive and cognitive-motor interventions affecting physical functioning: a systematic review.Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patientRetraining function in people with Parkinson's disease using the Microsoft kinect: game design and pilot testingFacilitation of corticospinal excitability by virtual reality exercise following anodal transcranial direct current stimulation in healthy volunteers and subacute stroke subjectsReinforced feedback in virtual environment for rehabilitation of upper extremity dysfunction after stroke: preliminary data from a randomized controlled trial.Observing virtual arms that you imagine are yours increases the galvanic skin response to an unexpected threat.Bayesian integration and non-linear feedback control in a full-body motor task.Sensorimotor training in virtual reality: a reviewIntroducing a feedback training system for guided home rehabilitation.Influence of virtual reality soccer game on walking performance in robotic assisted gait training for children.Rationale, design and methods for a randomised and controlled trial of the impact of virtual reality games on motor competence, physical activity, and mental health in children with developmental coordination disorderVirtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseasesManual skill generalization enhanced by negative viscosityInterfacing a haptic robotic system with complex virtual environments to treat impaired upper extremity motor function in children with cerebral palsy.Effect of virtual reality on cognitive dysfunction in patients with brain tumor.Recent developments in biofeedback for neuromotor rehabilitationEffect of transcranial direct current stimulation combined with gait and mobility training on functionality in children with cerebral palsy: study protocol for a double-blind randomized controlled clinical trial.Using virtual reality to improve walking post-stroke: translation to individuals with diabetesExploring the bases for a mixed reality stroke rehabilitation system, Part II: design of interactive feedback for upper limb rehabilitationEffects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke.A biofeedback cycling training to improve locomotion: a case series study based on gait pattern classification of 153 chronic stroke patients.A kinematic analysis of a haptic handheld stylus in a virtual environment: a study in healthy subjects.Utility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study.Are virtual reality technologies effective in improving lower limb outcomes for patients following stroke - a systematic review with meta-analysis.Relationships between sensory stimuli and autonomic nervous regulation during real and virtual exercises.Promoting Therapists' Use of Motor Learning Strategies within Virtual Reality-Based Stroke Rehabilitation.Positive effects of robotic exoskeleton training of upper limb reaching movements after strokeEffects of visually simulated roll motion on vection and postural stabilization.Functional electrical stimulation mediated by iterative learning control and 3D robotics reduces motor impairment in chronic stroke.Falls prevention advice and visual feedback to those at risk of falling: study protocol for a pilot randomized controlled trial.
P2860
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P2860
description
2004 nî lūn-bûn
@nan
2004 թուականի Դեկտեմբերին հրատարակուած գիտական յօդուած
@hyw
2004 թվականի դեկտեմբերին հրատարակված գիտական հոդված
@hy
2004年の論文
@ja
2004年論文
@yue
2004年論文
@zh-hant
2004年論文
@zh-hk
2004年論文
@zh-mo
2004年論文
@zh-tw
2004年论文
@wuu
name
Motor rehabilitation using virtual reality
@ast
Motor rehabilitation using virtual reality
@en
Motor rehabilitation using virtual reality
@nl
type
label
Motor rehabilitation using virtual reality
@ast
Motor rehabilitation using virtual reality
@en
Motor rehabilitation using virtual reality
@nl
prefLabel
Motor rehabilitation using virtual reality
@ast
Motor rehabilitation using virtual reality
@en
Motor rehabilitation using virtual reality
@nl
P2860
P3181
P356
P1476
Motor rehabilitation using virtual reality
@en
P2093
Heidi Sveistrup
P2860
P2888
P3181
P356
10.1186/1743-0003-1-10
P577
2004-12-10T00:00:00Z
P5875
P6179
1010583836