Virtual reality-augmented rehabilitation for patients following stroke.
about
Reaching in reality and virtual reality: a comparison of movement kinematics in healthy subjects and in adults with hemiparesisMotor rehabilitation using virtual realitySimulator sickness when performing gaze shifts within a wide field of view optic flow environment: preliminary evidence for using virtual reality in vestibular rehabilitationVideo capture virtual reality as a flexible and effective rehabilitation toolVirtual reality and interactive digital game technology: new tools to address obesity and diabetesBiofeedback in rehabilitation.Technology-assisted training of arm-hand skills in stroke: concepts on reacquisition of motor control and therapist guidelines for rehabilitation technology design.A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership.Design of a complex virtual reality simulation to train finger motion for persons with hemiparesis: a proof of concept study.Systematic review of Kinect applications in elderly care and stroke rehabilitation.Development and pilot testing of HEXORR: hand EXOskeleton rehabilitation robot.Effectiveness of commercial gaming-based virtual reality movement therapy on functional recovery of upper extremity in subacute stroke patientsA need for improved training interventions for the remediation of impairments in social functioning following brain injuryEffect of reinforcement history on hand choice in an unconstrained reaching task.Recent developments in biofeedback for neuromotor rehabilitationEffects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patientsUtility of a Three-Dimensional Interactive Augmented Reality Program for Balance and Mobility Rehabilitation in the Elderly: A Feasibility Study.Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system.Effects of virtual reality-based bilateral upper-extremity training on brain activity in post-stroke patientsVirtual reality to maximize function for hand and arm rehabilitation: exploration of neural mechanisms.Evaluation of adaptation to visually induced motion sickness based on the maximum cross-correlation between pulse transmission time and heart rate.Interactive wiimote gaze stabilization exercise training system for patients with vestibular hypofunctionThe effects of game-based virtual reality movement therapy plus mental practice on upper extremity function in chronic stroke patients with hemiparesis: a randomized controlled trialVisuomotor discordance in virtual reality: effects on online motor control.A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments.Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles.Feasibility of a Customized, In-Home, Game-Based Stroke Exercise Program Using the Microsoft Kinect® Sensor.Incorporating haptic effects into three-dimensional virtual environments to train the hemiparetic upper extremity.Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke.Visuotactile integration modulates motor performance in a perceptual decision-making task.Design considerations for a theory-driven exergame-based rehabilitation program to improve walking of persons with stroke.The Efficacy of a Haptic-Enhanced Virtual Reality System for Precision Grasp Acquisition in Stroke Rehabilitation.Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.A Review of Robotics in Neurorehabilitation: Towards an Automated Process for Upper Limb.Virtual rehabilitation: What are the practical barriers for home-based research?
P2860
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P2860
Virtual reality-augmented rehabilitation for patients following stroke.
description
2002 nî lūn-bûn
@nan
2002年の論文
@ja
2002年学术文章
@wuu
2002年学术文章
@zh
2002年学术文章
@zh-cn
2002年学术文章
@zh-hans
2002年学术文章
@zh-my
2002年学术文章
@zh-sg
2002年學術文章
@yue
2002年學術文章
@zh-hant
name
Virtual reality-augmented rehabilitation for patients following stroke.
@en
Virtual reality-augmented rehabilitation for patients following stroke.
@nl
type
label
Virtual reality-augmented rehabilitation for patients following stroke.
@en
Virtual reality-augmented rehabilitation for patients following stroke.
@nl
prefLabel
Virtual reality-augmented rehabilitation for patients following stroke.
@en
Virtual reality-augmented rehabilitation for patients following stroke.
@nl
P2093
P1433
P1476
Virtual reality-augmented rehabilitation for patients following stroke
@en
P2093
Alma S Merians
David Jack
Grigore C Burdea
Howard Poizner
Marilyn Tremaine
Michael Recce
Rares Boian
Sergei V Adamovich
P304
P577
2002-09-01T00:00:00Z