Patterns of and motivations for concurrent use of video games and substances
about
Early substance consumption and problematic use of video games in adolescence.The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.Trends in Video Game Play through Childhood, Adolescence, and Emerging AdulthoodAre Internet use and video-game-playing addictive behaviors? Biological, clinical and public health implications for youths and adults.A Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life Course
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Patterns of and motivations for concurrent use of video games and substances
description
2011 nî lūn-bûn
@nan
2011 թուականի Հոկտեմբերին հրատարակուած գիտական յօդուած
@hyw
2011 թվականի հոտեմբերին հրատարակված գիտական հոդված
@hy
2011年の論文
@ja
2011年論文
@yue
2011年論文
@zh-hant
2011年論文
@zh-hk
2011年論文
@zh-mo
2011年論文
@zh-tw
2011年论文
@wuu
name
Patterns of and motivations for concurrent use of video games and substances
@ast
Patterns of and motivations for concurrent use of video games and substances
@en
Patterns of and motivations for concurrent use of video games and substances
@nl
type
label
Patterns of and motivations for concurrent use of video games and substances
@ast
Patterns of and motivations for concurrent use of video games and substances
@en
Patterns of and motivations for concurrent use of video games and substances
@nl
prefLabel
Patterns of and motivations for concurrent use of video games and substances
@ast
Patterns of and motivations for concurrent use of video games and substances
@en
Patterns of and motivations for concurrent use of video games and substances
@nl
P2860
P356
P1476
Patterns of and motivations for concurrent use of video games and substances
@en
P2093
Eloise Dunlap
Luther C Elliott
P2860
P304
P356
10.3390/IJERPH8103999
P407
P577
2011-10-19T00:00:00Z