More than a just a game: video game and internet use during emerging adulthood.
about
Patterns of and motivations for concurrent use of video games and substancesSubstance abuse precedes Internet addiction.Female College Students' Media Use and Academic Outcomes: Results from a Longitudinal Cohort Study.Different resting-state functional connectivity alterations in smokers and nonsmokers with Internet gaming addiction.Do Your School Mates Influence How Long You Game? Evidence from the U.S.Watch what I do, not what I say I do: Computer-based avatars to assess behavioral inhibition, a vulnerability factor for anxiety disorders.Trends in Video Game Play through Childhood, Adolescence, and Emerging AdulthoodStudent Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional StudyA Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life CourseAdolescent and young adult medicine is a special and specific area of medical practice.The influence of pornography on sexual scripts and hooking up among emerging adults in college.Interaction with the game and motivation among players of massively multiplayer online role-playing games.Sleep problems and internet addiction among children and adolescents: a longitudinal study.Difference in the functional connectivity of the dorsolateral prefrontal cortex between smokers with nicotine dependence and individuals with internet gaming disorder.Is there a link between per capita alcohol consumption and youth drinking? A time-series analysis for Sweden in 1972-2012.Energy Cost of Active and Sedentary Music Video Games: Drum and Handheld Gaming vs. Walking and Sitting.Time Use During First Year of College Predicts Participation in High-Impact Activities During Later Years.Violent Video Games Exposed: A Blow by Blow Account of Senseless Violence in Games.Cool, callous and in control: superior inhibitory control in frequent players of video games with violent content.Video Gaming Disorder and Sport and Exercise in Emerging Adulthood: A Longitudinal Study.Associations between violent video gaming, empathic concern, and prosocial behavior toward strangers, friends, and family members.Factors Related to Adolescent Computer Use and Electronic Game Use
P2860
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P2860
More than a just a game: video game and internet use during emerging adulthood.
description
2009 nî lūn-bûn
@nan
2009 թուականի Յունուարին հրատարակուած գիտական յօդուած
@hyw
2009 թվականի հունվարին հրատարակված գիտական հոդված
@hy
2009年の論文
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2009年論文
@yue
2009年論文
@zh-hant
2009年論文
@zh-hk
2009年論文
@zh-mo
2009年論文
@zh-tw
2009年论文
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name
More than a just a game: video game and internet use during emerging adulthood.
@ast
More than a just a game: video game and internet use during emerging adulthood.
@en
More than a just a game: video game and internet use during emerging adulthood.
@nl
type
label
More than a just a game: video game and internet use during emerging adulthood.
@ast
More than a just a game: video game and internet use during emerging adulthood.
@en
More than a just a game: video game and internet use during emerging adulthood.
@nl
prefLabel
More than a just a game: video game and internet use during emerging adulthood.
@ast
More than a just a game: video game and internet use during emerging adulthood.
@en
More than a just a game: video game and internet use during emerging adulthood.
@nl
P2093
P1476
More than a just a game: video game and internet use during emerging adulthood.
@en
P2093
Alexander C Jensen
Jason S Carroll
Larry J Nelson
Laura M Padilla-Walker
P2888
P304
P356
10.1007/S10964-008-9390-8
P577
2009-01-10T00:00:00Z
P5875
P6179
1042513374