Learning in a virtual world: experience with using second life for medical education.
about
Using Technology to Meet the Challenges of Medical EducationEffects of pre-training using serious game technology on CPR performance--an exploratory quasi-experimental transfer study.Using intervention mapping to develop a culturally appropriate intervention to prevent childhood obesity: the HAPPY (Healthy and Active Parenting Programme for Early Years) study.Virtual worlds to support patient group communication? A questionnaire study investigating potential for virtual world focus group use by respiratory patientsExploring design requirements for repurposing dental virtual patients from the web to second life: a focus group study.A pilot study of motivational interviewing training in a virtual worldDevelopment and implementation of a web-enabled 3D consultation tool for breast augmentation surgery based on 3D-image reconstruction of 2D picturesComparison of virtual patient simulation with mannequin-based simulation for improving clinical performances in assessing and managing clinical deterioration: randomized controlled trial.Experience with using second life for medical education in a family and community medicine education unit.Preparing facilitators from community-based organizations for evidence-based intervention training in Second LifeUse of a virtual world computer environment for international distance education: lessons from a pilot project using Second LifeEnhancement of medical interns' levels of clinical skills competence and self-confidence levels via video iPods: pilot randomized controlled trialMotivational interviewing workshop in a virtual world: learning as avatarsUsing a Virtual Environment to Deliver Evidence-Based Interventions: The Facilitator's Experience.Understanding the factors that influence the adoption and meaningful use of social media by physicians to share medical information.Design and Methods for a Comparative Effectiveness Pilot Study: Virtual World vs. Face-to-Face Diabetes Self-Management.A Serious Game for Massive Training and Assessment of French Soldiers Involved in Forward Combat Casualty Care (3D-SC1): Development and Deployment.Virtual worlds as a tool to facilitate weight management for young people.The use of social networking to improve the quality of interprofessional education.Design and evaluation of a simulation for pediatric dentistry in virtual worldsCardiopulmonary Resuscitation Training by Avatars: A Qualitative Study of Medical Students' Experiences Using a Multiplayer Virtual World.Balancing standardized testing with personalized training in surgery.A decade of research on the use of three-dimensional virtual worlds in health care: a systematic literature review.'Uncrunching' time: medical schools' use of social media for faculty development.A review of training research and virtual reality simulators for the da Vinci surgical system.Pharmacy cases in Second Life: an elective course.Improving interprofessional competence in undergraduate students using a novel blended learning approach.An online app platform enhances collaborative medical student group learning and classroom management.The cranial nerve skywalk: A 3D tutorial of cranial nerves in a virtual platform.Towards a low-cost mobile subcutaneous vein detection solution using near-infrared spectroscopy.Usalpharma: a cloud-based architecture to support quality assurance training processes in health area using virtual worlds.Exploring the Potential Impact of Serious Games on Social Learning and Stakeholder Collaborations for Transboundary Watershed Management of the St. Lawrence River BasinComputerised cognitive behavioural therapy for alcohol use disorder: a pilot randomised control trial
P2860
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P2860
Learning in a virtual world: experience with using second life for medical education.
description
2010 nî lūn-bûn
@nan
2010 թուականի Յունուարին հրատարակուած գիտական յօդուած
@hyw
2010 թվականի հունվարին հրատարակված գիտական հոդված
@hy
2010年の論文
@ja
2010年論文
@yue
2010年論文
@zh-hant
2010年論文
@zh-hk
2010年論文
@zh-mo
2010年論文
@zh-tw
2010年论文
@wuu
name
Learning in a virtual world: experience with using second life for medical education.
@ast
Learning in a virtual world: experience with using second life for medical education.
@en
Learning in a virtual world: experience with using second life for medical education.
@nl
type
label
Learning in a virtual world: experience with using second life for medical education.
@ast
Learning in a virtual world: experience with using second life for medical education.
@en
Learning in a virtual world: experience with using second life for medical education.
@nl
prefLabel
Learning in a virtual world: experience with using second life for medical education.
@ast
Learning in a virtual world: experience with using second life for medical education.
@en
Learning in a virtual world: experience with using second life for medical education.
@nl
P2860
P356
P1476
Learning in a virtual world: experience with using second life for medical education.
@en
P2093
Mario Merialdi
Robin Heyden
P2860
P356
10.2196/JMIR.1337
P577
2010-01-23T00:00:00Z