about
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents.More than Just a Game? Combat-Themed Gaming Among Recent Veterans with Posttraumatic Stress Disorder.The Contribution of Game Genre and other Use Patterns to Problem Video Game Play among Adult Video Gamers.Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing.Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of GamersA Genre-Specific Investigation of Video Game Engagement and Problem Play in the Early Life CourseAn Overview of Structural Characteristics in Problematic Video Game Playing.The influence of game genre on Internet gaming disorder.Problematic Gaming Behavior Among Finnish Junior High School Students: Relation to Socio-Demographics and Gaming Behavior Characteristics.Trajectories of abstinence-induced Internet gaming withdrawal symptoms: A prospective pilot study.Association between Internet Gaming Disorder or Pathological Video-Game Use and Comorbid Psychopathology: A Comprehensive Review.
P2860
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P2860
description
2012 nî lūn-bûn
@nan
2012年の論文
@ja
2012年論文
@yue
2012年論文
@zh-hant
2012年論文
@zh-hk
2012年論文
@zh-mo
2012年論文
@zh-tw
2012年论文
@wuu
2012年论文
@zh
2012年论文
@zh-cn
name
Video game genre as a predictor of problem use.
@ast
Video game genre as a predictor of problem use.
@en
type
label
Video game genre as a predictor of problem use.
@ast
Video game genre as a predictor of problem use.
@en
prefLabel
Video game genre as a predictor of problem use.
@ast
Video game genre as a predictor of problem use.
@en
P2093
P2860
P356
P1476
Video game genre as a predictor of problem use.
@en
P2093
Andrew Golub
Eloise Dunlap
Geoffrey Ream
Luther Elliott
P2860
P304
P356
10.1089/CYBER.2011.0387
P577
2012-01-13T00:00:00Z